Post by DDC on Aug 17, 2010 17:38:17 GMT -3
The List of All Attacks
This is a list of every attack on here. =O
Attacks that don't use AP
Bubble - Spits out one tiny bubble at the enemy from its mouth to one zone, hits once.
Attack Power: 6
AP Used: 0
Frothy Spit - Spit acid foam at an enemy in one zone. Hits once.
Attack Power: 5
AP Used: 0
Tail Wip - The Digimon hits one zone with its tail. Hits once.
Attack Power: 4
AP Used: 0
Booster attacks
Brace - The user firmly plants himself in the ground, increasing defence by 10%, but lowering attack by the same amount.
Attack Power: -
AP Used: 28
Echo Riff - An attack that does no damage when used, but will increase the damage done by the user by 25% for three turns.
Attack Power: - N/A
AP Used: 27
Eye of the Goddess - The user uses divine powers to reveal the target's strategies. The user gains flawless accuracy, but it drains half of its remaining AP. Any attacks used after doing this will do at least 30 damage, so if less than 30 is calculated, exactly 30 damage is done.
Attack Power: -
AP Used: Half of remaining AP.
Hard Brick - Curls up into a hard ball. Raises defence of two of the user's Digimon +5.
Attack Power: -
AP Used: 8
Icicle Coat - Icicles sprout from the users body, covering it in a layer of ice. This protects it from attacks, adding 3 defence points to its stats for the remainder of the battle.
Attack Power: -
AP Used: 17
Metallic Guard - The user raises its defence by 5 each time this is used. Has a 1/3 chance of failing.
Attack Power: -
AP Used: 20
Mind over Matter - The user focuses its mind to raise its defence. Raises its defence by 15%.
Attack Power: -
AP Used: 30
Petit Prominence - Winds its whole body with fire. Raises defence by 5 until the end of the battle.
Attack Power: -
AP Used: 10
Sekkantou - The user creates a barrier of light around itself, raising its defence. The users defence will be raised 5 points for the duration of the battle.
Attack Power: -
AP Used: 20
Snow Barrier - The user raises a large wall of ice that raises its defence by 5 points.
Attack Power: -
AP Used: 20
Uni Gallop - The user runs in circles very fast, stirring up dust. The user will be harder to hit for 3 turns, with only a 1/2 chance of contact.
Attack Power: -
AP Used: 17
Status Effect Only Attacks
Baby Salamander - The user sends a fiery aura across the field to the enemy. Does not damage, but has a 1/2 chance of giving the enemy a burn. Hits all three spaces one time.
Attack Power: -
AP Used: 15
Command Input - The user sends corrupt data streams to its foe. This attack does no damage, however it has a 50% chance of confusing one foe.
Attack Power: -
AP Used: 15
Catastrophic Roar - The user roars a mighty roar, that can be heard far and wide. It does not cause any damage, however it does causes everyone on the field to go down 5 defense points for the duration of the battle. It hits every space, including those on its own team, but not itself. It hits one time. May cause confusion.
Attack Power: -
AP Used: 25
Curse - An attack that will inflict a status effect at random; either burn, poison, paralysis, sleep, or confusion. Hits one space once.
Attack Power: -
AP Used: 10
Dark Contract - The user sends a cloud of dark energy to the enemies team. This attack does no damage but has a 1/2 chance of poisoning. Hits all three spaces one time.
Attack Power: -
AP Used: 25
Dark Pupil - The user stares into the enemies eyes, attempting to hyponotise them. Hits one space once. Deals no damage, but has a 1/2 chance of confusing the foe.
Attack Power: -
AP Used: 20
Dark Song - The user hums a sinister yet peaceful sounding melody that can put the enemy to sleep. Hits one space one time.
Attack Power: -
AP Used: 12
Demon's Whisper - The user hypnotises the enemy into falling asleep. Has a 1/3 chance of making the user sleep. Hits one space one time.
Attack Power: -
AP Used: 10
Evil Snore - The user makes the foe sleepy with its droopy eyes. Has a 1/3 chance of making the user sleep. Hits two spaces one time.
Attack Power: -
AP Used: 12
Gawappa Rapper - The user dances to the strange song that it sings. Hits all three spaces one time. Deals no damage but may cause confusion.
Attack Power: -
AP Used: 15
Giggle Grenade - The user throws mushrooms that make the enemy laugh uncontrollably, which gives a 1/2 chance stunning them for a turn. Hits one space once.
Attack Power: -
AP Used: 15
Heat Wave - The user sends a wave of intense heat across the field. It does not cause any damage, but it has a 1/2 chance of giving the foes a burn.
Attack Power: -
AP Used: 18
Nightmare Wave - The user sends a dark wave to the enemy's team that drives them mad. Hits all three spaces once. Has a 1/2 chance of causing confusion.
Attack Power: -
AP Used: 16
Ruby Eye - The user glares at the foe, hypnotizing them. Hits one space. Has a 1/2 chance of causing confusion.
Attack Power: -
AP Used: 17
Russian Roulette - The user may fire a deadly shot from the gun in its chest at the foe. This shot has a 1 in 6 chance of hitting, which will give one foe instant death.
Attack Power: -
AP Used: 20
Sulfur Plume - The user shoots strange gasses from the stacks on his back. Hits all three spaces once. Has a 1/2 chance of poisoning the foe.
Attack Power: -
AP Used: 18
Super Stinky Spray - The user sprays a horrible smell at the foes. Hits all three spaces once. It causes no damage, but it has a 1/2 chance of poisoning.
Attack Power: -
AP Used: 15
Virus Breath - The user breathes a dark, virus laced breath upon the foe. Hits once space once. Has a 1/2 chance of poisoning.
Attack Power: -
AP Used: 12
Wind Breath - The user breathes a strange gas from its mouth. It does no damage, but it has a 1/3 chance to stun. Hits one space one time.
Attack Power: -
AP Used: 15
Special Attacks
Cora Guard - The user hides inside of its shell to reflect the enemy's attack back at him. The next attack to be shot at the user will have a 1/3 chance of coming back at the foe, dealing 1/2 the damage.
Attack Power: -
AP Used: 14
Darkness Gear - Hurls a gear at enemies. Once the gear implants into his opponent, he can control them at will. This attack has only a 1/3 chance of hitting, but if it does, the Digimon hit will be on the side of the user until it is hit by someone else.
Attack Power: -
AP Used: 18
Dark Ring - The user creates a ring around one enemy that has a 1/3 chance of keeping the foe from attacking for two turns.
Attack Power: -
AP Used: 15
Deadly Shade - The user shoots a black ink that covers the enemies' team. This only has a 1/2 chance of hitting. This ink makes it hard to see, and so if a Digimon is hit with this attack there is a 1/2 chance of their attacks missing for 1 to 3 turns.
Attack Power: -
AP Used: 17
Hearts Attack - The user send out hearts that have a 1/3 chance of trapping the foe for 3 turns. In that time they will not be able to move. Hits all three spaces one time.
Attack Power: -
AP Used: 25
Helmet Reversal - The user has a 1/3 chance of deflecting his enemy's next attack, back at the enemies team, hitting the enemy or one of it's team mates. Half the damage of the attack is done.
Attack Power: Half of deflected attack
AP Used: 15
Ignite Pulse - The user sends a strange purple pulse towards a foe. This deals no damage, but brings the enemies defence down by 3 for the next 1 to 3 turns. Hits one space once.
Attack Power: -
AP Used: 16
Kohenkyo - Switches places with one opponent in a whirl of leaves, allowing any attacks directed at her, to hit that opponent instead of her for one turn. Only works for battles with 2 or more opponents.
Attack Power: -
AP Used: 16
Lop-ear Ripple - Spins many times with its ears, generating a vortex of bubbles which entraps the opponent. Hits one space once. Will trap the foe for 2 to 5 turns, and has a 1/3 chance of failing.
Attack Power: -
AP Used: 16
Mach Shadow - The user sends its dark shadow to take over one foe. Has a 1/3 chance of taking over the foe that is attacked. If this move works, the foe hit will become part of the attackers team until it is hit.
Attack Power: -
AP Used: 25
Magical Game - Using his magic, he tricks one of his opponents and lowers a random one of their stats by 10 for the duration of the battle.
Attack Power: -
AP Used: 18
Maelstrom - The user fires a giant blast of ice from its mouth at the foe. Hits one space once. May stun.
Attack Power: 37
AP Used: 19
Mischievous Hoop - The user creates a hoop around one foe. It has a 1/3 change of working, and will trap the foe for two turns.
Attack Power: -
AP Used: 15
Nightmare Shocker - The user summons dark energy which cover the foe's team, giving them terrible nightmares. Hits all three spaces one time, but only has a 1/3 chance of hitting. If it hits, the Digimon hit will be prevented from attacking for 1 to 3 turns.
Attack Power: -
AP Used: 20
Pitfall - The user digs a hole under its enemy. Has a 1/2 chance of hitting. If it hits, the enemy will be unable to move for 1-3 turns, determined by the RNG. Hits one space.
Attack Power: -
AP Used: 15
Scoop Slash - The user scoops up one foe and flings him high into the air. The number of Digimon on the allies side of the field is RNG'd (including the target). If the target is picked, he gets the full amount of damage, but if one of the other Digimon are picked, they get 1/3 of the damage while the target gets 2/3 of the damage.
Attack Power: 15
AP Used: 8
Shadow Clone Jutsu - The user creates shadow clones of himself which makes him harder to hit. For 1 to 3 turns, any attacks directed at him have only a 1/3 chance of hitting.
Attack Power: -
AP Used: 18
Take Over - Only used by Black Gears. Has a 1/3 chance of taking over one foe. When the Black Gear has a foe taken over, the Digimon must be hit once to get the gear off.
Attack Power: -
AP Used: 10
Wrapping Bubble - The user sends a ball of water at the foe, having a 1/3 chance of trapping them for 1 to 3 turns. Does no damage.
Attack Power: -
AP Used: 10
Normal attacks
Absorption - The user stabs the enemy with its pointy legs and then drains some of their data. Hits one space once. The user will heal as much as 5% of the damage.
Attack Power: 6
AP Used: 5
Aerial Gallop - Charges at the foe and stabs them with its horn. Hits one space once.
Attack Power: 28
AP Used: 15
Air Charge - The user quickly jumps into the air and charges into its opponent head first. Hits one space once.
Attack Power: 28
AP Used: 16
Angel Ring - Creates a sphere of blinding light in two zones, hits once. May cause confusion.
Attack Power: 7
AP Used: 4
Ardent Flare: Launches a blast of fire at its opponent. Hits one space once, and may cause a burn.
Attack Power: 17
AP Used: 9
Baby Breath - The user releases a hot breath against the opponent. Hits all three spaces one time. May cause a burn.
Attack Power: 12
AP Used 8
Baby Breeze - A gust of air is blown at the foe's face.
Attack Power: 3
AP Used: 1
Baby Claw - The user slashes at the enemy with its claws. Hits two spaces one time.
Attack Power: 14
AP Used: 8
Badda Boom - The user shoots small balls of black flames at the enemy. Hits two spaces one time. Can cause a burn.
Attack Power: 14
AP Used: 9
Baptême d'Amour - The user uses the magic in her swords to heal wounds. This can be used on one Digimon on the users team to heal 10% of their HP back.
Attack Power: -
AP Used: 25
Beat Knuckle - Charges at the foe, attacking with its claws. Hits two zones one time.
Attack Power: 13
AP Used: 8
Belly Flop - The user jumps into the air and falls down on the enemy with his belly. Hits one space once. The shockwave created by this beast falling does 1/3 of the damage to any other Digimon on the enemies team.
Attack Power: 22
AP Used: 14
Berserk - The user goes on a rampage and hits any three random Digimon on the field. This includes its own team. Hits one time. May cause Death.
Attack Power: 45
AP Used: 27
Beta Slugger - Attack the opponent with his large fin. Hits one space one time.
Attack Power: 18
AP Used: 9
Big Wave Attack - The user rides high on a wave, then comes crashing down on a foe. Hits one space, and any other Digimon on the enemy's team will take 1/3 of the damage.
Attack Power: 13
AP Used: 9
Black Beam - The user fires a large blast of dark energy from its mouth. Hits all three spaces one time.
Attack Power: 24
AP Used: 14
Black Exhaust Flame - Unleashes a blast of black fire from its mouth. Hits one space one time. May cause a burn.
Attack Power: 28
AP Used: 15
Black Fire - The user breathes a strange black fire on the enemy, it is laced with viruses. Hits two spaces once. May cause poison.
Attack Power: 42
AP Used: 22
Black Flame - The user spits a small black flame from its mouth. Hits one space, and has a chance to hit twice. May cause a burn.
Attack Power: 5
AP Used: 3
Black Flare - The user spits numerous black flames from its mouth. Hits two spaces, and has a chance to hit three times. May cause a burn.
Attack Power: 30
AP Used: 17
Black Pearl Shot - Spits out a cloud of black pearls at the enemy. Hits all three spaces one time.
Attack Power: 13
AP Used: 8
Black Saber - The user flaps it's wings and sends black, virus laced flames from the sky the engulf the opponent. Hits two spaces, and has a chance to hit twice. May cause poison.
Attack Power: 23
AP Used: 16
Blade Crusher - The user crashes her sword hard upon the head of her enemy. Hits one space one time.
Attack Power: 46
AP Used: 22
Blaster - The user fires blasts from their arm cannon. Hits one space, and its possible to hit twice.
Attack Power: 44
AP Used: 26
Blast Rings - The user emits circular rays of supersonic energy from its mouth at the foe. Hits all three spaces, and has a chance to hit twice. May cause confusion.
Attack Power: 20
AP Used: 14
Blaze Kick - The user kicks the foe with their fiery boots. Hits two spaces, and can hit three times. May cause a burn.
Attack Power: 32
AP Used: 18
Blazing Ice - The user spits out shots of supercooled air. Hits one space, and has a chance to hit three times.
Attack Power: 15
AP Used: 8
Blue Blaster - The user releases a stream of blue ice-like flames from its mouth. Hits one space one time.
Attack Power: 18
AP Used: 9
Blue Thunder - The user strikes the foe with a bolt of blue lightning. Hits two spaces, and has a chance to hit twice. May paralyze.
Attack Power: 24
AP Used: 15
Bon Voyage - The user kicks up a large wave of water across the field. Hits all three spaces one time.
Attack Power: 23
AP Used: 13
Boom Bubble - Suck in air then sends a giant bubble rushing at the foe. Hits one space once.
Attack Power: 17
AP Used: 9
Boujinha - His tail lights up and he hits the enemy with a strong iron tail. Hits all three spaces one time.
Attack Power: 23
AP Used: 15
Bound - The user jumps high into the air, and smashes down upon the enemy's head. Hits one space, and it's possible to hit twice.
Attack Power: 8
AP Used: 5
Bubble Blow - Spits out many tiny bubbles from the mouth to one zone, hits once.
Attack Power: 7
AP Used: 3
Bunny Blast - The user spits out shots of superheated air at the foe. Hits two spaces and has a chance to hit twice.
Attack Power: 15
AP Used: 9
Bunny Pummel - The user smacks the foe with one of its great metal gun hands. Hits once space once. May stun.
Attack Power: 27
AP Used: 14
Burning Fist - Engulfs both of its hands in flame, then throws them in the form of fireballs. Hits two spaces once. May cause a burn.
Attack Power: 26
AP Used: 14
Burning Vixen - The user fires up their flamethrower and hits her enemies with hot flames. Hits all three spaces, and it is possible to hit two times. May cause a burn.
Attack Power: 45
AP Used: 30
Burst Shadow Wing - A dark attack where the user flies at the foes at full speed. Hits two spaces, and has a chance to hit twice.
Attack Power: 15
AP Used: 9
Cactus Tail - The user fires thorns off its tail, stabbing into the foe. Hits all three spaces and has a chance to hit twice.
Attack Power: 21
AP Used: 13
Cannonball - The user flies high into the air and sends an iron ball down upon the head of the foe. Hits one space, and hits once.
Attack Power: 27
AP Used: 14
Chaotic Claw - The user scratches at the enemy with huge claws that can rip apart anything. Hits one space one time.
Attack Power: 44
AP Used: 23
Charge Punch - Punches the foe with an electricity charged fist. Hits one zone one time.
Attack Power: 24
AP Used: 11
Cheese Bomb - Throws a cheese-shaped bomb at its enemies. Hits two spaces one time.
Attack Power: 14
AP Used: 8
Chicken Balls - The user fires small balls of chicken at the foe. Hits one space, and has a chance to hit twice.
Attack Power: 6
AP Used: 4
Chikkuritto - Pokes the enemy with its stinger, injecting venom. Hits one space once. May cause poison.
Attack Power: 5
AP Used: 3
Chomp - The user bites the opponent with a powerful force. Hits one space once, may stun.
Attack Power: 18
AP Used: 10
Claw Attack - The user attacks with its claws. Hits one space, and has a chance to hit three times.
Attack Power: 12
AP Used: 7
Cleaver - The user slashes at the foe with its large sword. Hits one space once.
Attack Power: 45
AP Used: 22
Cleaving Cut - The user slashes at the foes with its large sword, swinging it in a circle. Hits all three spaces one time.
Attack Power: 13
AP Used: 8
Core Strike - The user drives its claws into the target's chest. Hits one space once.
Attack Power: 56
AP Used: 28
Coro Knuckle - Punches enemies with a flaming fist. Hits one space once. May cause a burn.
Attack Power: 17
AP Used: 9
Corona Flame - Shoots a flame from its forehead at one zone. Hits once. May cause a burn.
Attack Power: 17
AP Used: 9
Crack Bite - The user bites the foe with its teeth. Hits one zone once.
Attack Power: 17
AP Used: 9
Critical Bite - The user pounces the opponent and sinks his teeth hard into it. Hits one space once.
Attack Power: 19
AP Used: 11
Cross Blade - The user slashes at the foe with its two massive swords. It can hit one zone two times.
Attack Power: 54
AP Used: 28
Cross Fire - Gathers power and then bites the foe with fiery teeth. Hits one space once. May cause a burn.
Attack Power: 16
AP Used: 9
Crush Device - The user smashes the foe with its cogs, hitting one space one time.
Attack Power: 18
AP Used: 10
Crush Nail - The user crashes a strong claw down hard on the foe's head. Hits one zone once. May cause confusion.
Attack Power: 17
AP Used: 8
Dadadada Kick - The user kicks the foe multiple times. Hits one space, and has a chance to hit three times.
Attack Power: 12
AP Used: 9
Dancing Bone - The user throws a bone club at his enemies. Hits one space one time.
Attack Power: 18
AP Used: 9
Dancing Punch - Dances towards the foe and punches them. Hits one space and has a chance to hit twice.
Attack Power: 25
AP Used: 13
Dark Blade - The blades on his arms glow dark, and he slashes at the foes with them. Hits all three spaces one time.
Attack Power: 24
AP Used: 14
Dark Blast - The user shoots black flames at the opponent with an epic amount of power. Hits all three spaces and has a chance to hit twice. May burn.
Attack Power: 41
AP Used: 25
Dark Charge - The user headbutts from above with a great amount of power. Hits one space once, may stun.
Attack Power: 50
AP Used: 28
Dark Fireclaw - The user slashes at the enemy with big burning claws. Hits one space, and it is possible to hit three times.
Attack Power: 23
AP Used: 14
Dash Double Claw - The user speeds at the enemy then fires an X-shaped wave at them by slashing its large claw. Hits two spaces one time.
Attack Power: 25
AP Used: 13
Dash Metal - The user spits iron balls from its mouth while running. Hits one space, and has a chance to hit three times.
Attack Power: 14
AP Used: 8
Data Drain - The user's tail spike is stabbed into the enemy. Half of the damage done with this attack heals the users HP. Hits one space one time.
Attack Power: 36
AP Used: 20
DCD Bomb - The user throws a bomb at its foe. Hits one space one time.
Attack Power: 17
AP Used: 9
Dead-Eye - A powerful sniper shot that never misses, it will always do at least 30 damage. Hits one space once.
Attack Power: 46
AP Used: 26
Deadly Flower - Shoots deadly spores from its body. Hits two zones. May cause poison.
Attack Power: 6
AP Used: 3
Deadly Nail - The user scratches the enemies with his sharp claws. Hits two spaces, and has a chance to hit twice.
Attack Power: 22
AP Used: 13
Death Charm - The user casts a spell that drains some life away from the foe. Hits once space, one time. The user will heal 1/3 of the damage done for itself.
Attack Power: 20
AP Used: 15
Death Clash - The user swings its pitchfork at the enemies. Hits all three spaces one time.
Attack Power: 24
AP Used: 13
Demon Darts - The user throws laser darts at the foes. Hits two spaces, and has a chance to hit three times.
Attack Power: 22
AP Used: 14
Diamond Shell - The user curls up into a ball and rams into the opponent. Hits one zone once.
Attack Power: 18
AP Used: 9
Diamond Slamming - Rapidly slashes enemies using its claws. Hits three zones once.
Attack Power: 11
AP Used: 6
Diamond Storm - The user summons a cloud of razor-sharp ice shards which it fires on its foe. Hits two spaces once.
Attack Power: 14
AP Used: 8
Dino Kick - The user kicks the foe with its powerful dino legs. Hits two spaces one time.
Attack Power: 27
AP Used: 15
Divine Feet - The user kicks the enemy with glowing feet. Hits two spaces, and has a chance to hit twice.
Attack Power: 13
AP Used: 8
Dolphin Kick - The user smacks the foe with its large tails fin. Hits one space once.
Attack Power: 28
AP Used: 14
Double Backhand - The user spins in a fast tornado of punches. Hits one space, and has a chance to hit three times.
Attack Power: 13
AP Used: 8
Double Beat - The user fires a quick beat with incredible bass. Hits one space twice, may confuse.
Attack Power: 48
AP Used: 24
Double Bubble - Spits bubbles at its foes. Hits two spaces, and has a chance to hit twice.
Attack Power: 4
AP Used: 3
Drill Horn - The user stabs his horn into the enemy and then spins them like a drill. Hits one space and has a chance to hit twice. May confuse.
Attack Power: 12
AP Used: 8
Drill Spin - The user attacks with the spining drill on its nose. Hits one space once. May stun.
Attack Power: 27
AP Used: 14
Dusk Pyre - The user spits out a large funnel of purple fire that engulfs the enemy. Hits two spaces once. May cause a burn.
Attack Power: 25
AP Used: 15
Dyno Tooth - User attacks the foe with a small dagger made of Chrome Digizoid. Hits one space once.
Attack Power: 18
AP Used: 9
Electric Bite - The user clamps its jaws around the foe, and lets a surge of electricity out through their body. Hits one space once. May paralyze.
Attack Power: 26
AP Used: 14
Electric Stun Blast - Creates a gaseous black gas from their mouths. Hits two spaces on time. May Paralyze.
Attack Power: 15
AP Used: 9
Electroshocker - Fires a big, electric ball into one zone. Hits once.
Attack Power: 26
AP Used: 14
Electro Squall - The user throws balls of electricity at it's foes, hitting all three spaces one time. May paralyze.
Attack Power: 22
AP Used: 14
Electro Thread - Spits out an electrically-charged thread of silk from its hard beak. Hits two spaces once, may cause paralysis.
Attack Power: 12
AP Used: 7
Emit Blade - The user emits a beam in the shape of a blade then slashes its foe with it. Hits one space, and has a chance to hit three times.
Attack Power: 35
AP Used: 17
Energy Cannon - The user fires his arm cannon at the foe. Hits one space, and has a chance to hit three times.
Attack Power: 24
AP Used: 13
Entangle - Fires electric cables from its body that shock enemies. Hits two zones once. May cause paralysis.
Attack Power: 15
Eternal Slapping - The user sneaks up on the foe, then uses his flippers to slap the foe in the face. Hits one space, and has a chance to hit twice.
Attack Power: 16
AP Used: 9
Exo Cannon - The user fires blasts from the jets on it's back, that also work as cannons. Hits two spaces, and there is a chance it will hit three times.
Attack Power: 40
AP Used: 22
Fancy Star - The user surrounds itself with small stars, before the combine into a large star that the user throws. Hits one space once.
Attack Power: 18
AP Used: 9
Feather Strike - Throws his head-feather like a boomerang. Hits one space, and has a chance to hit twice.
Attack Power: 15
AP Used: 9
Fiery Kick - The user hits the enemy's with a fast kick. Hits two spaces one time.
Attack Power: 14
AP Used: 9
Fire Arc - The user swings their arm in a wide arc, sending out a curved wall of fire. Damages all spaces once.
Attack Power: 46
AP Used: 28
Fire Blast - The user breathes out a wave of intense flame towards the foe. Hits all three spaces one time. May cause a burn.
Attack Power: 25
AP Used: 13
Fireball - Shoots fire from their hands. Hits one zone once. May cause a burn.
Attack Power: 8
AP Used: 5
Fira Bomb - The user uses its full power to shoot fire bombs from flame on its forehead. Hits one space and has a chance to hit three times. May cause a burn.
Attack Power: 24
AP Used: 13
Flame Bomber - User fires a small flame that explodes into smaller flames if it hits. Hits one space once, and does 1/3 of the damage to each of the other foes.
Attack Power: 12
AP Used: 8
Flame Dive - The user covers itself with fire then dives down upon the enemy's head. Hits one space one time. May cause a burn.
Attack Power: 27
AP Used: 14
Flying Phoenix - The user flies at top speeds, setting itself on fire, then rams into the foes. Hits two spaces once. May cause a burn.
Attack Power: 25
AP Used: 14
Foam Shower - Sprays bubbles from the mouth to into the opponents eyes. Hits one space once. May cause confusion.
Attack Power: 5
AP Used: 3
Four Disk Break - The user shoots metal disks at its enemies. It hits two spaces, and has a chance to hit twice.
Attack Power: 23
AP Used: 14
Fox Tail Inferno - The user sends out 9 small blue fireballs at the foe. Hits all three spaces, and can hit three times. May cause a burn.
Attack Power: 20
AP Used: 15
Freeze Fang - The user bites the foe with ice-sharp teeth. Hits one space one time.
Attack Power: 26
AP Used: 13
Fresh Shrimp - Attacks the foe with bad shrimp with a terrible smell. Hits two spaces one time. May paralyze.
Attack Power: 14
AP Used: 9
Fusion Force - A huge blast of electricity and fire is fired at the foes. It hits two spaces one time. Can burn as well as paralyze. Does 10% of the damage done to the foe to the user.
Attack Power: 55
AP Used: 30
Fusion Storm - The user locks onto the target with its mind, and then launches all of its power at the foe. Hits one space, and can hit three times. 10% of the damage is drained for each hit. Can burn, paralyze, and confuse.
Attack Power: 58
AP Used: 30
G Shurunen - Horns glow and fires beam bullets indiscriminately from its mouth. Can hit two zones twice.
Attack Power: 14
AP Used: 7
Gale Force - Sends a blast of electrified wind that hits all three zones one time. May paralyze.
Attack Power: 22
AP Used: 15
Gao Rush - Rapidly punches the enemy. Hits one space, and has a chance to hit three times.
Attack Power: 13
AP Used: 8
Gargo Laser - The user fires the vulcans on both of its arms at the foe. Hits two space and has a chance to hit three times.
Attack Power: 22
AP Used: 13
Gauntlet Claw - The user users its Tokaku Tessou weapons to strike the foe with a great combo attack. Hits two spaces, and has a chance to hit twice.
Attack Power: 25
AP Used: 13
Gawappa Punch - The user slaps the opponent with both of its elastic arms. Hits two spaces, one time.
Attack Power: 26
AP Used: 14
Genocide Gear - The user hones in on the enemy, and fires at it. Hits all three spaces one time.
Attack Power: 34
AP Used: 18
Grand Cross - The user fires 10 superheated orbs in a cruciform syzygy at the enemies. Hits all three spaces, one time. May cause a burn.
Attack Power: 15
AP Used: 10
Grand Dash - The user strikes the enemies with its two great legs. Hits two spaces, and has a chance to hit twice.
Attack Power: 22
AP Used: 12
Grave Dust - The user blows a burst of dust into his opponents eyes. Hits two spaces one time. May cause confusion.
Attack Power: 7
AP Used: 4
Great Horns Attack - The user thrashes around, hitting the foes with its large horns. Hits two spaces, and has a chance to hit three times.
Attack Power: 22
AP Used: 14
Green Pickles - The user flings many slices of pickles at it's foes, hitting all three spaces, and having a chance to hit twice.
Attack Power: 11
AP Used: 8
Guilty Claw - The user rips through the flesh of its enemies with its large claws, and infuses them with a lethal toxin. Hits two spaces one time. May cause poison.
Attack Power: 35
AP Used: 19
Gyral Punch - Attacks by windmilling both fists around and around. Hits one space, and has a chance to hit three times.
Attack Power: 14
AP Used: 9
Haguru Attack - Spins at a high speed and slams into the foe. Hits one zone once.
Attack Power: 18
AP Used: 10
Hand of Fate - The user strikes the enemy with his shining fist of gold. Hits one space once.
Attack Power: 29
AP Used: 16
Hazard Beam - The Hazards on the user glow, and then fire a laser beam at all three foes. Hits once. Causes a recoil of 20% of the damage done.
Attack Power: 40
AP Used: 20
Hazard Blast - The user uses pure Hazard power to fire a pulse from it's body that tears up anything around it. It hits every space, including those of it's team mates, and does 75% of the hardest hit it did to itself. Hits one time. Can cause instant death.
Attack Power: 50
AP Used: 30
Head Ram - The user charges at the enemy at full speed, and smashes into them with their horns. Hits two spaces one time.
Attack Power: 26
AP Used: 14
Hearty Sharter - The user jumps in the air shooting fireballs at hits foes. Hits two spaces, and has a chance to hit three times.
Attack Power: 20
AP Used: 13
Heavy Bass - A powerful wave of sound is fired in all directions. Hits all spaces once.
Attack Power: 45
AP Used: 22
Heavy Punch - The user body slams itself into the foe. Hits one space one time.
Attack Power: 27
AP Used: 14
Hidden Punch - Punches the enemy at a fast speed. Hits one space, and has a chance to hit three times.
Attack Power: 13
AP Used: 8
High Jump Kick - The user jumps high into the air, then comes crashing down on the foes head. Hits two spaces once.
Attack Power: 26
AP Used: 14
Homing Laser - The user fires laser beams at the foe from both of its hands. Hits two spaces, and has a chance to hit twice.
Attack Power: 34
AP Used: 18
Hop Hip - The user jumps up onto the foe's head. Hits one space, and can hit twice.
Attack Power: 6
AP Used: 4
Hopping Kick: Leaps forwards to kicks the enemy. Hits two spaces once.
Attack Power: 16
AP Used: 9
Horn Buster - The user fires twin lazer beams from its glowing horns. Hits two spaces, and has a chance to hit twice.
Attack Power: 22
AP Used: 13
Horn Jab - The user pokes the enemy with it's horns. Hits one space one time.
Attack Power: 12
AP Used: 6
Hot Bite - The user bites the foe with flaming teeth. Hits one zone once. May cause a burn.
Attack Power: 8
AP Used: 4
Hot Gas - Fires a blow of hot gas at the foe. Hits one zone once. May cause a burn.
Attack Power: 7
AP Used: 4
Hothead - The user headbutts the its enemy with it's flaming mask. Hits one space once. May cause a burn.
Attack Power: 16
AP Used: 9
Howling Hertz - Emits a high-pitched sound wave from the antenna on its head. Hits two zones once. May cause confusion.
Attack Power: 8
AP Used: 4
Hyper Dash Metal - The user spits iron balls from its mouth a blinding speed. Hits one space once, may stun.
Attack Power: 18
AP Used: 10
Ice Arrow - Blasts out a powerful storm of ice shards from it's mouth. Hits all three spaces, and has a chance to hit twice.
Attack Power: 20
AP Used: 12
Ice Cudgel - Pummels an enemy with his icey club. Hits one space, and has a chance to hit three times.
Attack Power: 22
AP Used: 13
Icicle Rod - Spins in a circle while holding out a club made of ice. Hits all three spaces one time.
Attack Power: 22
AP Used: 14
Iron Tail - The user swings his hard iron tail at the enemie's team. Hits all three spaces one time.
Attack Power: 24
AP Used: 14
Jungle Bone - The user throws a big bone boomerang at the foes. Hits two spaces once.
Attack Power: 25
AP Used: 13
Jungle Punch - The user hits the foe with a wild power-punch. Hits one space once.
Attack Power: 29
AP Used: 15
Justice Bullet - The user fires its guns at it's foes, hitting two spaces and having a chance to hit twice.
Attack Power: 23
AP Used: 14
Karate First - The user drives a hard punch into the foes gut with all of its strength. Hits one space once. May stun.
Attack Power: 16
AP Used: 9
Katana Attack - The user fires Katanas from his mouth at the enemy. Hits two spaces, and has a chance to hit twice.
Attack Power: 13
AP Used: 8
Killing Stone - Turns into a rock and attacks one zone with a deadly gas. Hits once. May cause poison.
Attack Power: 7
AP Used: 3
Koko Crusher - Fires a stream of bubbles. Hits one zone twice.
Attack Power: 7
AP Used: 4
La Pucelle - The user stabs the foe hard with her two swords. Hits two spaces one time.
Attack Power: 26
AP Used: 14
Leaf Cutter - Uses the leaves on its head to cut the enemy. Hits one space twice.
Attack Power: 9
AP Used: 5
Lightning Blade - Accumulates electric energy then fires an electric blade of energy from its arm module. Hits one space once. May paralyze.
Attack Power: 38
AP Used: 22
Lightning Javelin - The user fires strong electrical streams from its horn at the foes. Hits two spaces and has a chance to hit three times. May paralyze.
Attack Power: 32
AP Used: 18
Little Horn - The user rams it's horn into the head of it's foe. Hits one space once. May stun.
Attack Power: 15
AP Used: 9
Lobster Step - The user jumps into the air and comes crashing down on its enemies heads. Hits one space once. May stun.
Attack Power: 25
AP Used: 14
Loop The Hawk - Flips into the air and slices at the enemy with its talons. Hits one space, and has a chance to hit twice.
Attack Power: 15
AP Used: 9
Lunar Claw - The user scratches at the foe with claws of darkness. Hits two spaces and has a chance to hit twice. May cause poisoning.
Attack Power: 14
AP Used: 8
Magnum Tail - Smacks enemies in 2 zones hard with its tail. Hits once.
Attack Power: 8
AP Used: 4
Makibishi - The user throws spiked caltrops at the foe. Hits two spaces once. Any attacks that hit will bring the foes speed drop by 2.
Attack Power: 22
AP Used: 15
Marching Fishes - Command an army of fish followers to attack all three spaces one time.
Attack Power: 14
AP Used: 9
Megasonic - An attack much like Super and Ultra sonic, but a bit more powerful. It hits all three zones once. Has a chance to stun, as well as confuse. Does 20% more damage to Machine Digimon.
Attack Power: 47
AP Used: 23
Metal Cannon - Shoots one or more metal balls from its mouth. Hits one space, and has a chance to hit 3 times.
Attack Power: 14
AP Used: 8
Metal Drop - Spits an iron bead from its mouth, while charging at the opponent. Hits one zone twice.
Attack Power: 7
AP Used: 4
Metal Mouth - A powerful bite attack that lowers the users defense by 5 for the remainder of the battle. Hits one space once.
Attack Power: 39
AP Used: 20
Metal Straw - Stretches out and then fires an iron spike from its mouth. Hits one space, and has a chance to hit twice.
Attack Power: 6
AP Used: 4
Met Tackle - The user rushes towards the foe with the help of the ball on his belly, and crashes into them with his helmet. Hits once space once.
Attack Power: 19
AP Used: 10
Midnight Slash - The user cuts at the foe with a large sword. This attack will always do at least 20 damage, if less than 10 is calculated, it does exactly 20. Hits one space one time
Attack Power: 32
AP Used: 18
Mini Scissor Claws - The user uses his electrically charged pincers to cut into his foes. Hits two spaces one time. May paralyze.
Attack Power: 15
AP Used: 9
Missile Crash - The user flies at the enemy with speed and explosive power. Hits two spaces once. Can stun the opponent.
Attack Power: 7
AP Used: 5
Mole Claw - The user slashes and stabs its foes with its drill-like claws. Hits two spaces, and has a chance to hit three times.
Attack Power: 21
AP Used: 13
Nail Scratch - Jumps up at the opponent and scratches
one zone with his nails. Can hit twice.
Attack Power: 5
AP Used: 2
Night Flare - The user shoots a dark fireball at its foe. Hits one space, has a chance to hit twice.
Attack Power: 15
AP Used: 9
Nightmare Sickness - Spits out a cloud of undigested nightmares at the foe, drowning them in terror. Hits one space once. May cause sleep.
Attack Power: 16
AP Used: 9
Nine Tales - The user smacks the foe with his electrically charged tails. Hits one space once. May paralyze.
Attack Power: 16
AP Used: 9
Ninja Blade - Releases multiple shuriken at his opponents. Its all three spaces, and has a chance to hit twice.
Attack Power: 12
AP Used: 9
Ninja Fist - The user punches the foe with blinding speed, due to its great jumping power. Hits one space one time.
Attack Power: 27
AP Used: 14
Nise Drill Spin - The user attacks with the spining drill on its nose. Hits one space once. May stun.
Attack Power: 27
AP Used: 14
Nise Mole Claw - The user slashes and stabs its foes with its drill-like claws. Hits two spaces, and has a chance to hit three times.
Attack Power: 21
AP Used: 13
Nova Blast - The user creates a great fireball in its mouth, then fires it at its enemy. Hits one space. May cause a burn.
Attack Power: 27
AP Used: 14
Nume-Sludge - The user throws a pile of pink sludge at the foe. Hits one space once.
Attack Power: 20
AP Used: 10
Omni Typhoon - The user creates a divine tornado that picks of the enemies and sends them flying into the light. Hits all three spaces one time.
Attack Power: 25
AP Used: 14
Ookami Roar - An epic guitar riff is played, sending a jolt of electricity towards an enemy in one space. Hits once. May cause paralysis.
Attack Power: 48
AP Used: 25
Panzer Knuckle - The user sets its large claws ablaze, then punches at the foe. Hits one space, and has a chance to hit twice. May cause a burn.
Attack Power: 24
AP Used: 14
Pawn Spear - The user throws a sharp, pointed spear at the foe. Hits one space once.
Attack Power: 18
AP Used: 9
Pecking Attack - Pecks quickly at its enemies. Hits one space, but has a chance to hit three times.
Attack Power: 14
AP Used: 9
Pepper Breath - Releases a fiery blast from its mouth. Hits one space, and has a chance to hit three times. May cause a burn.
Attack Power: 14
AP Used: 9
Petit Punch - Strikes the enemy with its front paws. Hits one space, and has a chance to hit twice.
Attack Power: 15
AP Used: 9
Pinecone - An attack that involves shooting a pinecone projectile at its enemies in one zone. Hits once, and has a chance to hit two times.
Attack Power: 7
AP Used: 3
Piripiri Spark - Emits a small electric charge from its tail. Hits one space once. May paralyze.
Attack Power: 5
AP Used: 3
Plant Shock - The user showers the foe in a wave of leaves. Hits all three spaces one time.
Attack Power: 15
AP Used: 9
Point-Blank - A devastating blast at the closest range possible. Hits one space once, may cause instant death.
Attack Power: 48
AP Used: 35
Poison Bubbles - Spits toxic bubbles from its mouth. Hits two zones once. May cause poison.
Attack Power: 7
AP Used: 3
Poisonous Spines - Fires thorns towards an opponent to two zones, hits once.
Attack Power: 9
AP Used: 4
Poison Mucus - The use spits a strange smelly liquid at its foes. Hits two spaces one time. May cause poison.
Attack Power: 35
AP Used: 19
Poison Spikes - The user shoots poisonous spikes at it's enemy. Hits one space, and has a chance to hit three times. May cause poison.
Attack Power: 7
AP Used: 4
Pop Attack - Tackles the foe. Hits one zone once.
Attack Power: 6
AP Used: 3
Power Guillotine - Slices enemies with his powerful pincers. Hits one space, and has a chance to hit three times.
Attack Power: 22
AP Used: 16
Power Lifting - The user flips it's enemies high into the air and they come crashing down. Hits two spaces one time.
Attack Power: 26
AP Used: 14
Power Metal - The user shoots metal spheres at hits foes. Hits all three spaces, and has a chance to hit twice.
Attack Power: 22
AP Used: 15
Power Paw - The user's paws become engulfed in blue flames as they attack the enemy. Hits one zone once.
Attack Power: 18
AP Used: 9
Puppy Howling - Produces a high-pitched cry that can paralyze the opponent. Hits all three spaces once.
Attack Power: 12
AP Used: 8
Pummel Peck - The user shoots ChibiKiwimon bullets at the foe. Hits one space and has a chance to hit three times.
Attack Power: 24
AP Used: 13
Purple Ember - The user spits out a tiny purple flame towards the foe. Hits one space one time, may cause a burn.
Attack Power: 6
AP Used: 3
Pyro Bolts - Three flaming bullets fly across the field. Hit three spaces once. May cause a burn.
Attack Power: 42
AP Used: 24
Pyro Discharge - The user shoots purple flames at the enemy from it's flamethrower tail. Hits two spaces one time. May cause a burn.
Attack Power: 42
AP Used: 24
Pyro Sphere - The user spits a concentrated blast of fire from his mouth. Hits one space once. May cause a burn.
Attack Power: 16
AP Used: 10
Rainbow Spit - Spit a mysterious looking foam at the foe. Hits two zones one time.
Attack Power: 7
AP Used: 4
Random Roll - Flips into a ball and hops into the air to whip the opponent with antennae. Hits two spaces one time.
Attack Power: 14
AP Used: 8
Rapid Punch - The user continuously punches the foe. Hits two spaces and has a chance to hit three times.
Attack Power: 11
AP Used: 7
Retribark - The user barks a very high pitched bark. Hits all three spaces once. May cause confusion.
Attack Power: 12
AP Used: 8
Ribcage Rockets - The user fires twin rockets out of his ribcage which explode with a strange green flame. Hits two spaces one time. May cause a burn.
Attack Power: 15
AP Used: 9
Rock Breaker - The user uses his tough foreclaws to destroy rocks. Hits two spaces and has a chance to hit twice.
Attack Power: 14
AP Used: 9
Rock Fist - The user summons a number of heavy rocks, and then fires them at the foe. Hits two spaces, and has a chance to hit twice.
Attack Power: 13
AP Used: 8
Rock Punch - The user smashes his fist into a foe. Hits one space once.
Attack Power: 29
AP Used: 15
Rolling Black - Forms a ball of darkness and shoots it at one zone, and has a chance to hit twice.
Attack Power: 9
AP Used: 4
Rolling Upper - Jumps into the air, spinning and striking his opponent with his fist. Hits one space, and has a chance to hit three times.
Attack Power: 14
AP Used: 9
Ryu Fury - The user swings his guitar like a club, and beats down one enemy with it. There is a chance is will hit three times.
Attack Power: 45
AP Used: 23
Scissor Arm - Uses the sharp edges of his mandibles to cut through any material. Hits two spaces once.
Attack Power: 24
AP Used: 14
Scorching Roundhouse - The user kicks the enemy with great fiery speed, it hits all three spaces one time.
Attack Power: 24
AP Used: 15
Screamer - A sudden, ear-piercing screech. Damages all spaces once.
Attack Power: 44
AP Used: 25
Seed Shot - Fires solid nuts from its mouth with surprisingly accurate aim. This attack will always do at least the attack power for damage. Hits one space, one time.
Attack Power: 14
AP Used: 9
Serenade - A soothing song that relaxes all that hear it. Hits all spaces once, may cause sleep.
Attack Power: 42
AP Used: 22
Sharp Edge - Jumps up and slices at the enemy repeatedly while in mid-air. Hits one space, and has a chance to hit three times.
Attack Power: 13
AP Used: 8
Sharp Fang - The user bites down hard on the opponent with its sharp front teeth. Hits one space once.
Attack Power: 8
AP Used: 4
Shiny Tackle - The user gives off sparks while charging fast into the foe. Hits one space once. May paralyze.
Attack Power: 16
AP Used: 9
Shippo Binta - Hits the foe with its tail. Hits one space once.
Attack Power: 7
AP Used: 3
Shippo Swing - Swings around its tail to hit two zones, hits once.
Attack Power: 9
AP Used: 5
Shock Shout - Taunts the enemy by yelling out a high-pitched tone, hits one zone once. May cause confusion.
Attack Power: 8
AP Used: 4
Shocker - Sends out a miniature shock of electricity from deep inside its digital core. Hits two spaces once.
Attack Power: 6
AP Used: 3
Silence Hug - Squeezes the foe hard enough to suffocate them. Hits one space once. May stun.
Attack Power: 36
AP Used: 20
Silk Thread - Spits out a thick sharp-tipped thread from his mouth. Hits one space once. May poison.
Attack Power: 17
AP Used: 9
Skill Strike - The user hits the target with accuracy. This attack will always do at least 10 damage, if less than 10 is calculated, it does exactly 10. Hits one space one time.
Attack Power: 22
AP Used: 12
Slamming Attack - Rushes at the enemy and body slams it. Hits one space, one time.
Attack Power: 18
AP Used: 10
Slamming Attack 2 - The user crushes the enemies with his fists. Hits two spaces, and has a chance to hit twice.
Attack Power: 24
AP Used: 13
Slash - The user swipes at everything in range with sharp claws. Hits all three spaces one time.
Attack Power: 22
AP Used: 12
Slash Fin - Cuts off the enemies with its fins. Hits two spaces one time.
Attack Power: 16
AP Used: 9
Sledge Dash - Runs ahead and tackles the enemy. Hits one space once.
Attack Power: 18
AP Used: 9
Sledge Crusher - The user smashes one zone hard with its hammer tail. The other two spaces take half of the damage that the hit zone takes from the shockwave created. Hits one time.
Attack Power: 50
AP Used: 25
Smash - The user jumps up in the air and smashes down upon the foe. It's one space once.
Attack Power: 27
AP Used: 14
Smiley Slap - The user slaps the enemy in the face, smileing the whole time. Hits one space, and has a chance to hit three times.
Attack Power: 23
AP Used: 13
Smile Fang - The user nips at the enemy. Hits one space once.
Attack Power: 8
AP Used: 4
Snap - A quick strike with the user's jaws. Hits one space, and has a chance to hit twice.
Attack Power: 25
AP Used: 14
Solar Cutter - A powerful slash with a ruby-red blade. Hits one space once
Attack Power: 58
AP Used: 30
Soul Absorption - The user stabs the enemy with one of it's scythes. Hits one space once. 10% of the damage done will heal the user.
Attack Power: 15
AP Used: 9
Spark Fang - The user crunches down on the foe with its teeth, and then sends an electric charge through them.
Attack Power: 15
AP Used: 8
Spider Bite - The user bites the foe with its venomous teeth. Hits one space once. May cause poisoning.
Attack Power: 17
AP Used: 9
Spin Shellder - The user gets inside its shell and spins around the field, hitting all 3 spaces one time.
Attack Power: 26
AP Used: 14
Spinning Attack - The user gets inside of its shell then spin across the field. Hits all three spaces one time.
Attack Power: 23
AP Used: 13
Spinning Fight - The user latches onto the foe with its teeth, then spins around in circles to send it flying. Hits one space once. May cause confusion.
Attack Power: 27
AP Used: 14
Spiral Blow - The user releases a powerful vortex of wind from its mouth. Hits all three spaces one time.
Attack Power: 23
AP Used: 13
Spiral Twister - The user flaps its wings, creating green flames in front of it, then shoots it out in a spiraling flame. Hits one space once.
Attack Power: 17
AP Used: 9
Spirit Fire - Shoots a small blast of fire from its mouth. Hits all three spaces once. May cause a burn.
Attack Power: 11
AP Used: 7
Starlight - Blow up two zones with starlight energy. Hits once.
Attack Power: 6
AP Used: 3
Static Breath - The user fires a blast of static electricity from its mouth at the foe. It hits one space, and it may hit three times. May paralyze.
Attack Power: 40
AP Used: 25
Steel Razor - The user sweeps across the field with a giant sword. Hits two spaces once.
Attack Power: 42
AP Used: 22
Storm Strike - A large thunderbolt is hurled at one space. It hits once. May paralyze.
Attack Power: 38
AP Used: 20
Storm's Wake - A short tune is played on the guitar, sending jolts of electricity at two spaces. There is a chance it will hit twice, and it may cause paralysis.
Attack Power: 43
AP Used: 25
Strike Claw - The user slams his claw into the enemy. Hits one space once.
Attack Power: 27
AP Used: 14
Strike Fang - The metal plates upon the users head begin to burn red hot, engulfing it in flames. The user then rams itself into it's foes. Hits two spaces one time, may cause a burn.
Attack Power: 24
AP Used: 14
Striped Blaster - Throws a burst of electricity from his horn, hitting all three spaces one time. May paralyze.
Attack Power: 21
AP Used: 12
Summon - The user summons a giant ball of fire and ice that is shot at the enemy. Hits one space once. Can stun the opponent.
Attack Power: 18
AP Used: 12
Supernatural - The targeted is hit hard with a large object. What it is that hits you, is a mystery. Hits one space one time. May confuse.
Attack Power: 28
AP Used: 16
Supernova - A giant invisible object expands across the field, hitting the foes like a solid wall. Hits all three spaces one time.
Attack Power: 28
AP Used: 20
Supersonic - The user emits a sonic wave of sound, that not only damages the foes, but has a chance of stunning them. It hits all three spaces one time.
Attack Power: 33
AP Used: 16
Super Thunder Strike - The user shoots small charges of electricity from it's tail. Hits three spaces, and has a chance to hit twice.
Attack Power: 10
AP Used: 8
Surge - An attack much like Razburimon's shocker, however more powerful. Hits two spaces once. May paralyze.
Attack Power: 12
AP Used: 7
Swift Chop - The user chops the foe. Hits one space once.
Attack Power: 18
AP Used: 10
Swift Kick - A swift kick with the user's heel. Hits one space once.
Attack Power: 18
AP Used: 9
Swing Swing - The user swings his arms in big circles. Hits two spaces and has a chance to hit twice.
Attack Power: 13
AP Used: 8
Sword Dancer - The user spins his swords around in a dashing fashion. Hits two spaces, and has a chance to hit twice.
Attack Power: 24
AP Used: 14
Sword Rush - The user hits the foe with a quick thrust with a hooked blade. Hits one space, and has a chance to hit twice.
Attack Power: 44
AP Used: 21
Tail Blade - The user slashes with a bladed tail. Hits two spaces, and has a chance to hit twice.
Attack Power: 44
AP Used: 24
Tail Slap - Smack one zone with its tail. Hits once.
Attack Power: 15
AP Used: 8
Tail Slash - The user slashes its opponent with its razor-like tail. Hits all three spaces one time.
Attack Power: 34
AP Used: 18
Tail Smash - Attacks the foe with its tail. Hits one space once.
Attack Power: 16
AP Used: 8
Tail Strike - The user whips the opponent with its tail. Hits two spaces, and has a chance to hit twice.
Attack Power: 13
AP Used: 8
Tasoryuka - The user slashes at the foe with a flaming sword. Hits two spaces, and it's possible to hit twice. May cause a burn.
Attack Power: 35
AP Used: 18
Tear Shot - Concentrates power in its forehead antenna, then fires a ball of water at the opponent. Hits one space, and has a chance to hit twice.
Attack Power: 15
AP Used: 8
Tee Dia - The user fires great arrows of sunlight at the foes. Hits all three spaces, and has a chance to hit twice.
Attack Power: 22
AP Used: 14
Tekkoujin - Shoots an iron spear from its mouth at the foe. Hits one space one time.
Attack Power: 28
AP Used: 15
Tempest Rage - A violent storm rushes at the foes. It can hit two times, in two spaces.
Attack Power: 32
AP Used: 18
Thunder Blast - The user fires a huge bolt of lightning from the blade on his forehead at the foe. Hits one space one time. 1/3 of the damage is then done to every other digimon in the enemies party. May paralyze.
Attack Power: 23
AP Used: 15
Tiny Twister - Generates a tiny tornado by spinning its large ears like a propeller. Hits one space once. May cause confusion.
Attack Power: 17
AP Used: 10
Toy Flame - User spews a flame-shaped missile at the foe. Hits one space, and has a chance to hit twice.
Attack Power: 16
AP Used: 9
Trap Scissors - Entraps foe with his powerful pincers. Hits one space once. May stun.
Attack Power: 26
AP Used: 15
Tsumo - Throw Mahjong tiles at two zones. Hits once.
Attack Power: 8
AP Used: 4
Turbo Jet - The user charges at the enemy at an almost mach speed. Hits one space one time. May cause confusion.
Attack Power: 44
AP Used: 22
Twin Beam - Fires laser beams from the red optic circle on its chest. Hits two spaces once.
Attack Power: 25
AP Used: 14
Twin Scissors - The user crushes his opponents with his huge razor-sharp lobster claws. Hits two spaces, and has a chance to hit twice.
Attack Power: 22
AP Used: 13
Ultrasonic - The user lets out an ultrasonic roar, capable of confusing foes, and making machines malfunction. It hits all three spaces once. May cause confusion. Machine Digimon hit with this attack will take 10% more damage.
Attack Power: 42
AP Used: 23
Undead Fang - The user chomps on the foe with its sharp and sinister teeth, training some of its like. Hits one space one time. 5% of the damage done will heal the user.
Attack Power: 15
AP Used: 8
Vee Headbutt - Charges and headbutts the opponent with tremendous force. Hits one zone once. May cause confusion.
Attack Power: 18
AP Used: 10
Vee Laser - The user shoots a laser beam in the shape of an X from his chest at his enemies. Hits all three spaces one time.
Attack Power: 23
AP Used: 14
Victory Punch - Hits the foe with a strong punch. Hits one zone once.
Attack Power: 16
AP Used: 8
Violet Flare - The user hurls a ball of purple fire at the foe. Hits one space once. May cause a burn.
Attack Power: 18
AP Used: 10
Volcano Crusher - A fire-imbued punch to the ground that summons a pillar of magma. Hits one space once and does 20% damage to all other targets.
Attack Power: 52
AP Used: 26
Volcano Spear - The user stabs the foe with its big spike tail. Hits one space once. May cause a burn.
Attack Power: 28
AP Used: 14
Volley Kick - The user kicks the enemy from the air. Hits one space and has a chance to hit twice.
Attack Power: 13
AP Used: 8
Water Blast - Sprays blasts of water from its mouth at the enemy. Hits one space, and has a chance to hit twice.
Attack Power: 27
AP Used: 14
Water Cure - Shoots a small jet of water at the foe. Hits one space, and has a chance to hit twice.
Attack Power: 15
AP Used: 8
Water Pressure - Drills an enemy with a twisting blast of water. Hits one space once. May confuse.
Attack Power: 17
AP Used: 9
Weak Slap - Electric shocks hurls from its arm. Hits all three spaces, and has a chance to hit twice. My paralyze.
Attack Power: 30
AP Used: 18
Wheel Rush - The user rolls himself into the foe. Hits once space one time.
Attack Power: 28
AP Used: 15
Whirlwind of Fire - The user spins in circles, creating a large tornado of fire that the enemy is picked up in. It hits all three spaces one time, may cause a burn and confusion.
Attack Power: 34
AP Used: 18
Wild Escape Dash - The user runs from the enemy at high speeds, knocking the enemy over. Hits one space once.
Attack Power: 17
AP Used: 9
Wild Howling - The user lets out a high pitched bark, that hits all spaces one time. May cause confusion.
Attack Power: 12
AP Used: 8
Wind Cutter Sword - The user swoops down from the sky to stab through the foe with the horn on its head. Hits one space once.
Attack Power: 38
AP Used: 19
Wind Mane - The user blasts a shower of needles from its mane. Hits one space and has a chance to hit three times.
Attack Power: 23
AP Used: 13
Wing Eruption - The user launches fiery jets to leap into the air, and crash down on the foe. Hits one space once.
Attack Power: 50
AP Used: 27
Worm Wheel - The user does an aerial spin in the air. Hits two spaces, and has a chance to hit twice.
Attack Power: 13
AP Used: 9
Wrath - A combo move backed by powerful magic that can hit up to three times. Hits one space.
Attack Power: 12
AP Used: 8
Xiuhcoatl - The user fires a large blast at the enemy from her Xiuhcoatl cannon. Hits all three enemies one time. May cause instant death.
Attack Power: 46
AP Used: 26
Zekkoushou - Shines a beam of light from its earring at the foe. Hits one space once. May cause confusion.
Attack Power: 17
AP Used: 9
This is a list of every attack on here. =O
Attacks that don't use AP
Bubble - Spits out one tiny bubble at the enemy from its mouth to one zone, hits once.
Attack Power: 6
AP Used: 0
Frothy Spit - Spit acid foam at an enemy in one zone. Hits once.
Attack Power: 5
AP Used: 0
Tail Wip - The Digimon hits one zone with its tail. Hits once.
Attack Power: 4
AP Used: 0
Booster attacks
Brace - The user firmly plants himself in the ground, increasing defence by 10%, but lowering attack by the same amount.
Attack Power: -
AP Used: 28
Echo Riff - An attack that does no damage when used, but will increase the damage done by the user by 25% for three turns.
Attack Power: - N/A
AP Used: 27
Eye of the Goddess - The user uses divine powers to reveal the target's strategies. The user gains flawless accuracy, but it drains half of its remaining AP. Any attacks used after doing this will do at least 30 damage, so if less than 30 is calculated, exactly 30 damage is done.
Attack Power: -
AP Used: Half of remaining AP.
Hard Brick - Curls up into a hard ball. Raises defence of two of the user's Digimon +5.
Attack Power: -
AP Used: 8
Icicle Coat - Icicles sprout from the users body, covering it in a layer of ice. This protects it from attacks, adding 3 defence points to its stats for the remainder of the battle.
Attack Power: -
AP Used: 17
Metallic Guard - The user raises its defence by 5 each time this is used. Has a 1/3 chance of failing.
Attack Power: -
AP Used: 20
Mind over Matter - The user focuses its mind to raise its defence. Raises its defence by 15%.
Attack Power: -
AP Used: 30
Petit Prominence - Winds its whole body with fire. Raises defence by 5 until the end of the battle.
Attack Power: -
AP Used: 10
Sekkantou - The user creates a barrier of light around itself, raising its defence. The users defence will be raised 5 points for the duration of the battle.
Attack Power: -
AP Used: 20
Snow Barrier - The user raises a large wall of ice that raises its defence by 5 points.
Attack Power: -
AP Used: 20
Uni Gallop - The user runs in circles very fast, stirring up dust. The user will be harder to hit for 3 turns, with only a 1/2 chance of contact.
Attack Power: -
AP Used: 17
Status Effect Only Attacks
Baby Salamander - The user sends a fiery aura across the field to the enemy. Does not damage, but has a 1/2 chance of giving the enemy a burn. Hits all three spaces one time.
Attack Power: -
AP Used: 15
Command Input - The user sends corrupt data streams to its foe. This attack does no damage, however it has a 50% chance of confusing one foe.
Attack Power: -
AP Used: 15
Catastrophic Roar - The user roars a mighty roar, that can be heard far and wide. It does not cause any damage, however it does causes everyone on the field to go down 5 defense points for the duration of the battle. It hits every space, including those on its own team, but not itself. It hits one time. May cause confusion.
Attack Power: -
AP Used: 25
Curse - An attack that will inflict a status effect at random; either burn, poison, paralysis, sleep, or confusion. Hits one space once.
Attack Power: -
AP Used: 10
Dark Contract - The user sends a cloud of dark energy to the enemies team. This attack does no damage but has a 1/2 chance of poisoning. Hits all three spaces one time.
Attack Power: -
AP Used: 25
Dark Pupil - The user stares into the enemies eyes, attempting to hyponotise them. Hits one space once. Deals no damage, but has a 1/2 chance of confusing the foe.
Attack Power: -
AP Used: 20
Dark Song - The user hums a sinister yet peaceful sounding melody that can put the enemy to sleep. Hits one space one time.
Attack Power: -
AP Used: 12
Demon's Whisper - The user hypnotises the enemy into falling asleep. Has a 1/3 chance of making the user sleep. Hits one space one time.
Attack Power: -
AP Used: 10
Evil Snore - The user makes the foe sleepy with its droopy eyes. Has a 1/3 chance of making the user sleep. Hits two spaces one time.
Attack Power: -
AP Used: 12
Gawappa Rapper - The user dances to the strange song that it sings. Hits all three spaces one time. Deals no damage but may cause confusion.
Attack Power: -
AP Used: 15
Giggle Grenade - The user throws mushrooms that make the enemy laugh uncontrollably, which gives a 1/2 chance stunning them for a turn. Hits one space once.
Attack Power: -
AP Used: 15
Heat Wave - The user sends a wave of intense heat across the field. It does not cause any damage, but it has a 1/2 chance of giving the foes a burn.
Attack Power: -
AP Used: 18
Nightmare Wave - The user sends a dark wave to the enemy's team that drives them mad. Hits all three spaces once. Has a 1/2 chance of causing confusion.
Attack Power: -
AP Used: 16
Ruby Eye - The user glares at the foe, hypnotizing them. Hits one space. Has a 1/2 chance of causing confusion.
Attack Power: -
AP Used: 17
Russian Roulette - The user may fire a deadly shot from the gun in its chest at the foe. This shot has a 1 in 6 chance of hitting, which will give one foe instant death.
Attack Power: -
AP Used: 20
Sulfur Plume - The user shoots strange gasses from the stacks on his back. Hits all three spaces once. Has a 1/2 chance of poisoning the foe.
Attack Power: -
AP Used: 18
Super Stinky Spray - The user sprays a horrible smell at the foes. Hits all three spaces once. It causes no damage, but it has a 1/2 chance of poisoning.
Attack Power: -
AP Used: 15
Virus Breath - The user breathes a dark, virus laced breath upon the foe. Hits once space once. Has a 1/2 chance of poisoning.
Attack Power: -
AP Used: 12
Wind Breath - The user breathes a strange gas from its mouth. It does no damage, but it has a 1/3 chance to stun. Hits one space one time.
Attack Power: -
AP Used: 15
Special Attacks
Cora Guard - The user hides inside of its shell to reflect the enemy's attack back at him. The next attack to be shot at the user will have a 1/3 chance of coming back at the foe, dealing 1/2 the damage.
Attack Power: -
AP Used: 14
Darkness Gear - Hurls a gear at enemies. Once the gear implants into his opponent, he can control them at will. This attack has only a 1/3 chance of hitting, but if it does, the Digimon hit will be on the side of the user until it is hit by someone else.
Attack Power: -
AP Used: 18
Dark Ring - The user creates a ring around one enemy that has a 1/3 chance of keeping the foe from attacking for two turns.
Attack Power: -
AP Used: 15
Deadly Shade - The user shoots a black ink that covers the enemies' team. This only has a 1/2 chance of hitting. This ink makes it hard to see, and so if a Digimon is hit with this attack there is a 1/2 chance of their attacks missing for 1 to 3 turns.
Attack Power: -
AP Used: 17
Hearts Attack - The user send out hearts that have a 1/3 chance of trapping the foe for 3 turns. In that time they will not be able to move. Hits all three spaces one time.
Attack Power: -
AP Used: 25
Helmet Reversal - The user has a 1/3 chance of deflecting his enemy's next attack, back at the enemies team, hitting the enemy or one of it's team mates. Half the damage of the attack is done.
Attack Power: Half of deflected attack
AP Used: 15
Ignite Pulse - The user sends a strange purple pulse towards a foe. This deals no damage, but brings the enemies defence down by 3 for the next 1 to 3 turns. Hits one space once.
Attack Power: -
AP Used: 16
Kohenkyo - Switches places with one opponent in a whirl of leaves, allowing any attacks directed at her, to hit that opponent instead of her for one turn. Only works for battles with 2 or more opponents.
Attack Power: -
AP Used: 16
Lop-ear Ripple - Spins many times with its ears, generating a vortex of bubbles which entraps the opponent. Hits one space once. Will trap the foe for 2 to 5 turns, and has a 1/3 chance of failing.
Attack Power: -
AP Used: 16
Mach Shadow - The user sends its dark shadow to take over one foe. Has a 1/3 chance of taking over the foe that is attacked. If this move works, the foe hit will become part of the attackers team until it is hit.
Attack Power: -
AP Used: 25
Magical Game - Using his magic, he tricks one of his opponents and lowers a random one of their stats by 10 for the duration of the battle.
Attack Power: -
AP Used: 18
Maelstrom - The user fires a giant blast of ice from its mouth at the foe. Hits one space once. May stun.
Attack Power: 37
AP Used: 19
Mischievous Hoop - The user creates a hoop around one foe. It has a 1/3 change of working, and will trap the foe for two turns.
Attack Power: -
AP Used: 15
Nightmare Shocker - The user summons dark energy which cover the foe's team, giving them terrible nightmares. Hits all three spaces one time, but only has a 1/3 chance of hitting. If it hits, the Digimon hit will be prevented from attacking for 1 to 3 turns.
Attack Power: -
AP Used: 20
Pitfall - The user digs a hole under its enemy. Has a 1/2 chance of hitting. If it hits, the enemy will be unable to move for 1-3 turns, determined by the RNG. Hits one space.
Attack Power: -
AP Used: 15
Scoop Slash - The user scoops up one foe and flings him high into the air. The number of Digimon on the allies side of the field is RNG'd (including the target). If the target is picked, he gets the full amount of damage, but if one of the other Digimon are picked, they get 1/3 of the damage while the target gets 2/3 of the damage.
Attack Power: 15
AP Used: 8
Shadow Clone Jutsu - The user creates shadow clones of himself which makes him harder to hit. For 1 to 3 turns, any attacks directed at him have only a 1/3 chance of hitting.
Attack Power: -
AP Used: 18
Take Over - Only used by Black Gears. Has a 1/3 chance of taking over one foe. When the Black Gear has a foe taken over, the Digimon must be hit once to get the gear off.
Attack Power: -
AP Used: 10
Wrapping Bubble - The user sends a ball of water at the foe, having a 1/3 chance of trapping them for 1 to 3 turns. Does no damage.
Attack Power: -
AP Used: 10
Normal attacks
Absorption - The user stabs the enemy with its pointy legs and then drains some of their data. Hits one space once. The user will heal as much as 5% of the damage.
Attack Power: 6
AP Used: 5
Aerial Gallop - Charges at the foe and stabs them with its horn. Hits one space once.
Attack Power: 28
AP Used: 15
Air Charge - The user quickly jumps into the air and charges into its opponent head first. Hits one space once.
Attack Power: 28
AP Used: 16
Angel Ring - Creates a sphere of blinding light in two zones, hits once. May cause confusion.
Attack Power: 7
AP Used: 4
Ardent Flare: Launches a blast of fire at its opponent. Hits one space once, and may cause a burn.
Attack Power: 17
AP Used: 9
Baby Breath - The user releases a hot breath against the opponent. Hits all three spaces one time. May cause a burn.
Attack Power: 12
AP Used 8
Baby Breeze - A gust of air is blown at the foe's face.
Attack Power: 3
AP Used: 1
Baby Claw - The user slashes at the enemy with its claws. Hits two spaces one time.
Attack Power: 14
AP Used: 8
Badda Boom - The user shoots small balls of black flames at the enemy. Hits two spaces one time. Can cause a burn.
Attack Power: 14
AP Used: 9
Baptême d'Amour - The user uses the magic in her swords to heal wounds. This can be used on one Digimon on the users team to heal 10% of their HP back.
Attack Power: -
AP Used: 25
Beat Knuckle - Charges at the foe, attacking with its claws. Hits two zones one time.
Attack Power: 13
AP Used: 8
Belly Flop - The user jumps into the air and falls down on the enemy with his belly. Hits one space once. The shockwave created by this beast falling does 1/3 of the damage to any other Digimon on the enemies team.
Attack Power: 22
AP Used: 14
Berserk - The user goes on a rampage and hits any three random Digimon on the field. This includes its own team. Hits one time. May cause Death.
Attack Power: 45
AP Used: 27
Beta Slugger - Attack the opponent with his large fin. Hits one space one time.
Attack Power: 18
AP Used: 9
Big Wave Attack - The user rides high on a wave, then comes crashing down on a foe. Hits one space, and any other Digimon on the enemy's team will take 1/3 of the damage.
Attack Power: 13
AP Used: 9
Black Beam - The user fires a large blast of dark energy from its mouth. Hits all three spaces one time.
Attack Power: 24
AP Used: 14
Black Exhaust Flame - Unleashes a blast of black fire from its mouth. Hits one space one time. May cause a burn.
Attack Power: 28
AP Used: 15
Black Fire - The user breathes a strange black fire on the enemy, it is laced with viruses. Hits two spaces once. May cause poison.
Attack Power: 42
AP Used: 22
Black Flame - The user spits a small black flame from its mouth. Hits one space, and has a chance to hit twice. May cause a burn.
Attack Power: 5
AP Used: 3
Black Flare - The user spits numerous black flames from its mouth. Hits two spaces, and has a chance to hit three times. May cause a burn.
Attack Power: 30
AP Used: 17
Black Pearl Shot - Spits out a cloud of black pearls at the enemy. Hits all three spaces one time.
Attack Power: 13
AP Used: 8
Black Saber - The user flaps it's wings and sends black, virus laced flames from the sky the engulf the opponent. Hits two spaces, and has a chance to hit twice. May cause poison.
Attack Power: 23
AP Used: 16
Blade Crusher - The user crashes her sword hard upon the head of her enemy. Hits one space one time.
Attack Power: 46
AP Used: 22
Blaster - The user fires blasts from their arm cannon. Hits one space, and its possible to hit twice.
Attack Power: 44
AP Used: 26
Blast Rings - The user emits circular rays of supersonic energy from its mouth at the foe. Hits all three spaces, and has a chance to hit twice. May cause confusion.
Attack Power: 20
AP Used: 14
Blaze Kick - The user kicks the foe with their fiery boots. Hits two spaces, and can hit three times. May cause a burn.
Attack Power: 32
AP Used: 18
Blazing Ice - The user spits out shots of supercooled air. Hits one space, and has a chance to hit three times.
Attack Power: 15
AP Used: 8
Blue Blaster - The user releases a stream of blue ice-like flames from its mouth. Hits one space one time.
Attack Power: 18
AP Used: 9
Blue Thunder - The user strikes the foe with a bolt of blue lightning. Hits two spaces, and has a chance to hit twice. May paralyze.
Attack Power: 24
AP Used: 15
Bon Voyage - The user kicks up a large wave of water across the field. Hits all three spaces one time.
Attack Power: 23
AP Used: 13
Boom Bubble - Suck in air then sends a giant bubble rushing at the foe. Hits one space once.
Attack Power: 17
AP Used: 9
Boujinha - His tail lights up and he hits the enemy with a strong iron tail. Hits all three spaces one time.
Attack Power: 23
AP Used: 15
Bound - The user jumps high into the air, and smashes down upon the enemy's head. Hits one space, and it's possible to hit twice.
Attack Power: 8
AP Used: 5
Bubble Blow - Spits out many tiny bubbles from the mouth to one zone, hits once.
Attack Power: 7
AP Used: 3
Bunny Blast - The user spits out shots of superheated air at the foe. Hits two spaces and has a chance to hit twice.
Attack Power: 15
AP Used: 9
Bunny Pummel - The user smacks the foe with one of its great metal gun hands. Hits once space once. May stun.
Attack Power: 27
AP Used: 14
Burning Fist - Engulfs both of its hands in flame, then throws them in the form of fireballs. Hits two spaces once. May cause a burn.
Attack Power: 26
AP Used: 14
Burning Vixen - The user fires up their flamethrower and hits her enemies with hot flames. Hits all three spaces, and it is possible to hit two times. May cause a burn.
Attack Power: 45
AP Used: 30
Burst Shadow Wing - A dark attack where the user flies at the foes at full speed. Hits two spaces, and has a chance to hit twice.
Attack Power: 15
AP Used: 9
Cactus Tail - The user fires thorns off its tail, stabbing into the foe. Hits all three spaces and has a chance to hit twice.
Attack Power: 21
AP Used: 13
Cannonball - The user flies high into the air and sends an iron ball down upon the head of the foe. Hits one space, and hits once.
Attack Power: 27
AP Used: 14
Chaotic Claw - The user scratches at the enemy with huge claws that can rip apart anything. Hits one space one time.
Attack Power: 44
AP Used: 23
Charge Punch - Punches the foe with an electricity charged fist. Hits one zone one time.
Attack Power: 24
AP Used: 11
Cheese Bomb - Throws a cheese-shaped bomb at its enemies. Hits two spaces one time.
Attack Power: 14
AP Used: 8
Chicken Balls - The user fires small balls of chicken at the foe. Hits one space, and has a chance to hit twice.
Attack Power: 6
AP Used: 4
Chikkuritto - Pokes the enemy with its stinger, injecting venom. Hits one space once. May cause poison.
Attack Power: 5
AP Used: 3
Chomp - The user bites the opponent with a powerful force. Hits one space once, may stun.
Attack Power: 18
AP Used: 10
Claw Attack - The user attacks with its claws. Hits one space, and has a chance to hit three times.
Attack Power: 12
AP Used: 7
Cleaver - The user slashes at the foe with its large sword. Hits one space once.
Attack Power: 45
AP Used: 22
Cleaving Cut - The user slashes at the foes with its large sword, swinging it in a circle. Hits all three spaces one time.
Attack Power: 13
AP Used: 8
Core Strike - The user drives its claws into the target's chest. Hits one space once.
Attack Power: 56
AP Used: 28
Coro Knuckle - Punches enemies with a flaming fist. Hits one space once. May cause a burn.
Attack Power: 17
AP Used: 9
Corona Flame - Shoots a flame from its forehead at one zone. Hits once. May cause a burn.
Attack Power: 17
AP Used: 9
Crack Bite - The user bites the foe with its teeth. Hits one zone once.
Attack Power: 17
AP Used: 9
Critical Bite - The user pounces the opponent and sinks his teeth hard into it. Hits one space once.
Attack Power: 19
AP Used: 11
Cross Blade - The user slashes at the foe with its two massive swords. It can hit one zone two times.
Attack Power: 54
AP Used: 28
Cross Fire - Gathers power and then bites the foe with fiery teeth. Hits one space once. May cause a burn.
Attack Power: 16
AP Used: 9
Crush Device - The user smashes the foe with its cogs, hitting one space one time.
Attack Power: 18
AP Used: 10
Crush Nail - The user crashes a strong claw down hard on the foe's head. Hits one zone once. May cause confusion.
Attack Power: 17
AP Used: 8
Dadadada Kick - The user kicks the foe multiple times. Hits one space, and has a chance to hit three times.
Attack Power: 12
AP Used: 9
Dancing Bone - The user throws a bone club at his enemies. Hits one space one time.
Attack Power: 18
AP Used: 9
Dancing Punch - Dances towards the foe and punches them. Hits one space and has a chance to hit twice.
Attack Power: 25
AP Used: 13
Dark Blade - The blades on his arms glow dark, and he slashes at the foes with them. Hits all three spaces one time.
Attack Power: 24
AP Used: 14
Dark Blast - The user shoots black flames at the opponent with an epic amount of power. Hits all three spaces and has a chance to hit twice. May burn.
Attack Power: 41
AP Used: 25
Dark Charge - The user headbutts from above with a great amount of power. Hits one space once, may stun.
Attack Power: 50
AP Used: 28
Dark Fireclaw - The user slashes at the enemy with big burning claws. Hits one space, and it is possible to hit three times.
Attack Power: 23
AP Used: 14
Dash Double Claw - The user speeds at the enemy then fires an X-shaped wave at them by slashing its large claw. Hits two spaces one time.
Attack Power: 25
AP Used: 13
Dash Metal - The user spits iron balls from its mouth while running. Hits one space, and has a chance to hit three times.
Attack Power: 14
AP Used: 8
Data Drain - The user's tail spike is stabbed into the enemy. Half of the damage done with this attack heals the users HP. Hits one space one time.
Attack Power: 36
AP Used: 20
DCD Bomb - The user throws a bomb at its foe. Hits one space one time.
Attack Power: 17
AP Used: 9
Dead-Eye - A powerful sniper shot that never misses, it will always do at least 30 damage. Hits one space once.
Attack Power: 46
AP Used: 26
Deadly Flower - Shoots deadly spores from its body. Hits two zones. May cause poison.
Attack Power: 6
AP Used: 3
Deadly Nail - The user scratches the enemies with his sharp claws. Hits two spaces, and has a chance to hit twice.
Attack Power: 22
AP Used: 13
Death Charm - The user casts a spell that drains some life away from the foe. Hits once space, one time. The user will heal 1/3 of the damage done for itself.
Attack Power: 20
AP Used: 15
Death Clash - The user swings its pitchfork at the enemies. Hits all three spaces one time.
Attack Power: 24
AP Used: 13
Demon Darts - The user throws laser darts at the foes. Hits two spaces, and has a chance to hit three times.
Attack Power: 22
AP Used: 14
Diamond Shell - The user curls up into a ball and rams into the opponent. Hits one zone once.
Attack Power: 18
AP Used: 9
Diamond Slamming - Rapidly slashes enemies using its claws. Hits three zones once.
Attack Power: 11
AP Used: 6
Diamond Storm - The user summons a cloud of razor-sharp ice shards which it fires on its foe. Hits two spaces once.
Attack Power: 14
AP Used: 8
Dino Kick - The user kicks the foe with its powerful dino legs. Hits two spaces one time.
Attack Power: 27
AP Used: 15
Divine Feet - The user kicks the enemy with glowing feet. Hits two spaces, and has a chance to hit twice.
Attack Power: 13
AP Used: 8
Dolphin Kick - The user smacks the foe with its large tails fin. Hits one space once.
Attack Power: 28
AP Used: 14
Double Backhand - The user spins in a fast tornado of punches. Hits one space, and has a chance to hit three times.
Attack Power: 13
AP Used: 8
Double Beat - The user fires a quick beat with incredible bass. Hits one space twice, may confuse.
Attack Power: 48
AP Used: 24
Double Bubble - Spits bubbles at its foes. Hits two spaces, and has a chance to hit twice.
Attack Power: 4
AP Used: 3
Drill Horn - The user stabs his horn into the enemy and then spins them like a drill. Hits one space and has a chance to hit twice. May confuse.
Attack Power: 12
AP Used: 8
Drill Spin - The user attacks with the spining drill on its nose. Hits one space once. May stun.
Attack Power: 27
AP Used: 14
Dusk Pyre - The user spits out a large funnel of purple fire that engulfs the enemy. Hits two spaces once. May cause a burn.
Attack Power: 25
AP Used: 15
Dyno Tooth - User attacks the foe with a small dagger made of Chrome Digizoid. Hits one space once.
Attack Power: 18
AP Used: 9
Electric Bite - The user clamps its jaws around the foe, and lets a surge of electricity out through their body. Hits one space once. May paralyze.
Attack Power: 26
AP Used: 14
Electric Stun Blast - Creates a gaseous black gas from their mouths. Hits two spaces on time. May Paralyze.
Attack Power: 15
AP Used: 9
Electroshocker - Fires a big, electric ball into one zone. Hits once.
Attack Power: 26
AP Used: 14
Electro Squall - The user throws balls of electricity at it's foes, hitting all three spaces one time. May paralyze.
Attack Power: 22
AP Used: 14
Electro Thread - Spits out an electrically-charged thread of silk from its hard beak. Hits two spaces once, may cause paralysis.
Attack Power: 12
AP Used: 7
Emit Blade - The user emits a beam in the shape of a blade then slashes its foe with it. Hits one space, and has a chance to hit three times.
Attack Power: 35
AP Used: 17
Energy Cannon - The user fires his arm cannon at the foe. Hits one space, and has a chance to hit three times.
Attack Power: 24
AP Used: 13
Entangle - Fires electric cables from its body that shock enemies. Hits two zones once. May cause paralysis.
Attack Power: 15
Eternal Slapping - The user sneaks up on the foe, then uses his flippers to slap the foe in the face. Hits one space, and has a chance to hit twice.
Attack Power: 16
AP Used: 9
Exo Cannon - The user fires blasts from the jets on it's back, that also work as cannons. Hits two spaces, and there is a chance it will hit three times.
Attack Power: 40
AP Used: 22
Fancy Star - The user surrounds itself with small stars, before the combine into a large star that the user throws. Hits one space once.
Attack Power: 18
AP Used: 9
Feather Strike - Throws his head-feather like a boomerang. Hits one space, and has a chance to hit twice.
Attack Power: 15
AP Used: 9
Fiery Kick - The user hits the enemy's with a fast kick. Hits two spaces one time.
Attack Power: 14
AP Used: 9
Fire Arc - The user swings their arm in a wide arc, sending out a curved wall of fire. Damages all spaces once.
Attack Power: 46
AP Used: 28
Fire Blast - The user breathes out a wave of intense flame towards the foe. Hits all three spaces one time. May cause a burn.
Attack Power: 25
AP Used: 13
Fireball - Shoots fire from their hands. Hits one zone once. May cause a burn.
Attack Power: 8
AP Used: 5
Fira Bomb - The user uses its full power to shoot fire bombs from flame on its forehead. Hits one space and has a chance to hit three times. May cause a burn.
Attack Power: 24
AP Used: 13
Flame Bomber - User fires a small flame that explodes into smaller flames if it hits. Hits one space once, and does 1/3 of the damage to each of the other foes.
Attack Power: 12
AP Used: 8
Flame Dive - The user covers itself with fire then dives down upon the enemy's head. Hits one space one time. May cause a burn.
Attack Power: 27
AP Used: 14
Flying Phoenix - The user flies at top speeds, setting itself on fire, then rams into the foes. Hits two spaces once. May cause a burn.
Attack Power: 25
AP Used: 14
Foam Shower - Sprays bubbles from the mouth to into the opponents eyes. Hits one space once. May cause confusion.
Attack Power: 5
AP Used: 3
Four Disk Break - The user shoots metal disks at its enemies. It hits two spaces, and has a chance to hit twice.
Attack Power: 23
AP Used: 14
Fox Tail Inferno - The user sends out 9 small blue fireballs at the foe. Hits all three spaces, and can hit three times. May cause a burn.
Attack Power: 20
AP Used: 15
Freeze Fang - The user bites the foe with ice-sharp teeth. Hits one space one time.
Attack Power: 26
AP Used: 13
Fresh Shrimp - Attacks the foe with bad shrimp with a terrible smell. Hits two spaces one time. May paralyze.
Attack Power: 14
AP Used: 9
Fusion Force - A huge blast of electricity and fire is fired at the foes. It hits two spaces one time. Can burn as well as paralyze. Does 10% of the damage done to the foe to the user.
Attack Power: 55
AP Used: 30
Fusion Storm - The user locks onto the target with its mind, and then launches all of its power at the foe. Hits one space, and can hit three times. 10% of the damage is drained for each hit. Can burn, paralyze, and confuse.
Attack Power: 58
AP Used: 30
G Shurunen - Horns glow and fires beam bullets indiscriminately from its mouth. Can hit two zones twice.
Attack Power: 14
AP Used: 7
Gale Force - Sends a blast of electrified wind that hits all three zones one time. May paralyze.
Attack Power: 22
AP Used: 15
Gao Rush - Rapidly punches the enemy. Hits one space, and has a chance to hit three times.
Attack Power: 13
AP Used: 8
Gargo Laser - The user fires the vulcans on both of its arms at the foe. Hits two space and has a chance to hit three times.
Attack Power: 22
AP Used: 13
Gauntlet Claw - The user users its Tokaku Tessou weapons to strike the foe with a great combo attack. Hits two spaces, and has a chance to hit twice.
Attack Power: 25
AP Used: 13
Gawappa Punch - The user slaps the opponent with both of its elastic arms. Hits two spaces, one time.
Attack Power: 26
AP Used: 14
Genocide Gear - The user hones in on the enemy, and fires at it. Hits all three spaces one time.
Attack Power: 34
AP Used: 18
Grand Cross - The user fires 10 superheated orbs in a cruciform syzygy at the enemies. Hits all three spaces, one time. May cause a burn.
Attack Power: 15
AP Used: 10
Grand Dash - The user strikes the enemies with its two great legs. Hits two spaces, and has a chance to hit twice.
Attack Power: 22
AP Used: 12
Grave Dust - The user blows a burst of dust into his opponents eyes. Hits two spaces one time. May cause confusion.
Attack Power: 7
AP Used: 4
Great Horns Attack - The user thrashes around, hitting the foes with its large horns. Hits two spaces, and has a chance to hit three times.
Attack Power: 22
AP Used: 14
Green Pickles - The user flings many slices of pickles at it's foes, hitting all three spaces, and having a chance to hit twice.
Attack Power: 11
AP Used: 8
Guilty Claw - The user rips through the flesh of its enemies with its large claws, and infuses them with a lethal toxin. Hits two spaces one time. May cause poison.
Attack Power: 35
AP Used: 19
Gyral Punch - Attacks by windmilling both fists around and around. Hits one space, and has a chance to hit three times.
Attack Power: 14
AP Used: 9
Haguru Attack - Spins at a high speed and slams into the foe. Hits one zone once.
Attack Power: 18
AP Used: 10
Hand of Fate - The user strikes the enemy with his shining fist of gold. Hits one space once.
Attack Power: 29
AP Used: 16
Hazard Beam - The Hazards on the user glow, and then fire a laser beam at all three foes. Hits once. Causes a recoil of 20% of the damage done.
Attack Power: 40
AP Used: 20
Hazard Blast - The user uses pure Hazard power to fire a pulse from it's body that tears up anything around it. It hits every space, including those of it's team mates, and does 75% of the hardest hit it did to itself. Hits one time. Can cause instant death.
Attack Power: 50
AP Used: 30
Head Ram - The user charges at the enemy at full speed, and smashes into them with their horns. Hits two spaces one time.
Attack Power: 26
AP Used: 14
Hearty Sharter - The user jumps in the air shooting fireballs at hits foes. Hits two spaces, and has a chance to hit three times.
Attack Power: 20
AP Used: 13
Heavy Bass - A powerful wave of sound is fired in all directions. Hits all spaces once.
Attack Power: 45
AP Used: 22
Heavy Punch - The user body slams itself into the foe. Hits one space one time.
Attack Power: 27
AP Used: 14
Hidden Punch - Punches the enemy at a fast speed. Hits one space, and has a chance to hit three times.
Attack Power: 13
AP Used: 8
High Jump Kick - The user jumps high into the air, then comes crashing down on the foes head. Hits two spaces once.
Attack Power: 26
AP Used: 14
Homing Laser - The user fires laser beams at the foe from both of its hands. Hits two spaces, and has a chance to hit twice.
Attack Power: 34
AP Used: 18
Hop Hip - The user jumps up onto the foe's head. Hits one space, and can hit twice.
Attack Power: 6
AP Used: 4
Hopping Kick: Leaps forwards to kicks the enemy. Hits two spaces once.
Attack Power: 16
AP Used: 9
Horn Buster - The user fires twin lazer beams from its glowing horns. Hits two spaces, and has a chance to hit twice.
Attack Power: 22
AP Used: 13
Horn Jab - The user pokes the enemy with it's horns. Hits one space one time.
Attack Power: 12
AP Used: 6
Hot Bite - The user bites the foe with flaming teeth. Hits one zone once. May cause a burn.
Attack Power: 8
AP Used: 4
Hot Gas - Fires a blow of hot gas at the foe. Hits one zone once. May cause a burn.
Attack Power: 7
AP Used: 4
Hothead - The user headbutts the its enemy with it's flaming mask. Hits one space once. May cause a burn.
Attack Power: 16
AP Used: 9
Howling Hertz - Emits a high-pitched sound wave from the antenna on its head. Hits two zones once. May cause confusion.
Attack Power: 8
AP Used: 4
Hyper Dash Metal - The user spits iron balls from its mouth a blinding speed. Hits one space once, may stun.
Attack Power: 18
AP Used: 10
Ice Arrow - Blasts out a powerful storm of ice shards from it's mouth. Hits all three spaces, and has a chance to hit twice.
Attack Power: 20
AP Used: 12
Ice Cudgel - Pummels an enemy with his icey club. Hits one space, and has a chance to hit three times.
Attack Power: 22
AP Used: 13
Icicle Rod - Spins in a circle while holding out a club made of ice. Hits all three spaces one time.
Attack Power: 22
AP Used: 14
Iron Tail - The user swings his hard iron tail at the enemie's team. Hits all three spaces one time.
Attack Power: 24
AP Used: 14
Jungle Bone - The user throws a big bone boomerang at the foes. Hits two spaces once.
Attack Power: 25
AP Used: 13
Jungle Punch - The user hits the foe with a wild power-punch. Hits one space once.
Attack Power: 29
AP Used: 15
Justice Bullet - The user fires its guns at it's foes, hitting two spaces and having a chance to hit twice.
Attack Power: 23
AP Used: 14
Karate First - The user drives a hard punch into the foes gut with all of its strength. Hits one space once. May stun.
Attack Power: 16
AP Used: 9
Katana Attack - The user fires Katanas from his mouth at the enemy. Hits two spaces, and has a chance to hit twice.
Attack Power: 13
AP Used: 8
Killing Stone - Turns into a rock and attacks one zone with a deadly gas. Hits once. May cause poison.
Attack Power: 7
AP Used: 3
Koko Crusher - Fires a stream of bubbles. Hits one zone twice.
Attack Power: 7
AP Used: 4
La Pucelle - The user stabs the foe hard with her two swords. Hits two spaces one time.
Attack Power: 26
AP Used: 14
Leaf Cutter - Uses the leaves on its head to cut the enemy. Hits one space twice.
Attack Power: 9
AP Used: 5
Lightning Blade - Accumulates electric energy then fires an electric blade of energy from its arm module. Hits one space once. May paralyze.
Attack Power: 38
AP Used: 22
Lightning Javelin - The user fires strong electrical streams from its horn at the foes. Hits two spaces and has a chance to hit three times. May paralyze.
Attack Power: 32
AP Used: 18
Little Horn - The user rams it's horn into the head of it's foe. Hits one space once. May stun.
Attack Power: 15
AP Used: 9
Lobster Step - The user jumps into the air and comes crashing down on its enemies heads. Hits one space once. May stun.
Attack Power: 25
AP Used: 14
Loop The Hawk - Flips into the air and slices at the enemy with its talons. Hits one space, and has a chance to hit twice.
Attack Power: 15
AP Used: 9
Lunar Claw - The user scratches at the foe with claws of darkness. Hits two spaces and has a chance to hit twice. May cause poisoning.
Attack Power: 14
AP Used: 8
Magnum Tail - Smacks enemies in 2 zones hard with its tail. Hits once.
Attack Power: 8
AP Used: 4
Makibishi - The user throws spiked caltrops at the foe. Hits two spaces once. Any attacks that hit will bring the foes speed drop by 2.
Attack Power: 22
AP Used: 15
Marching Fishes - Command an army of fish followers to attack all three spaces one time.
Attack Power: 14
AP Used: 9
Megasonic - An attack much like Super and Ultra sonic, but a bit more powerful. It hits all three zones once. Has a chance to stun, as well as confuse. Does 20% more damage to Machine Digimon.
Attack Power: 47
AP Used: 23
Metal Cannon - Shoots one or more metal balls from its mouth. Hits one space, and has a chance to hit 3 times.
Attack Power: 14
AP Used: 8
Metal Drop - Spits an iron bead from its mouth, while charging at the opponent. Hits one zone twice.
Attack Power: 7
AP Used: 4
Metal Mouth - A powerful bite attack that lowers the users defense by 5 for the remainder of the battle. Hits one space once.
Attack Power: 39
AP Used: 20
Metal Straw - Stretches out and then fires an iron spike from its mouth. Hits one space, and has a chance to hit twice.
Attack Power: 6
AP Used: 4
Met Tackle - The user rushes towards the foe with the help of the ball on his belly, and crashes into them with his helmet. Hits once space once.
Attack Power: 19
AP Used: 10
Midnight Slash - The user cuts at the foe with a large sword. This attack will always do at least 20 damage, if less than 10 is calculated, it does exactly 20. Hits one space one time
Attack Power: 32
AP Used: 18
Mini Scissor Claws - The user uses his electrically charged pincers to cut into his foes. Hits two spaces one time. May paralyze.
Attack Power: 15
AP Used: 9
Missile Crash - The user flies at the enemy with speed and explosive power. Hits two spaces once. Can stun the opponent.
Attack Power: 7
AP Used: 5
Mole Claw - The user slashes and stabs its foes with its drill-like claws. Hits two spaces, and has a chance to hit three times.
Attack Power: 21
AP Used: 13
Nail Scratch - Jumps up at the opponent and scratches
one zone with his nails. Can hit twice.
Attack Power: 5
AP Used: 2
Night Flare - The user shoots a dark fireball at its foe. Hits one space, has a chance to hit twice.
Attack Power: 15
AP Used: 9
Nightmare Sickness - Spits out a cloud of undigested nightmares at the foe, drowning them in terror. Hits one space once. May cause sleep.
Attack Power: 16
AP Used: 9
Nine Tales - The user smacks the foe with his electrically charged tails. Hits one space once. May paralyze.
Attack Power: 16
AP Used: 9
Ninja Blade - Releases multiple shuriken at his opponents. Its all three spaces, and has a chance to hit twice.
Attack Power: 12
AP Used: 9
Ninja Fist - The user punches the foe with blinding speed, due to its great jumping power. Hits one space one time.
Attack Power: 27
AP Used: 14
Nise Drill Spin - The user attacks with the spining drill on its nose. Hits one space once. May stun.
Attack Power: 27
AP Used: 14
Nise Mole Claw - The user slashes and stabs its foes with its drill-like claws. Hits two spaces, and has a chance to hit three times.
Attack Power: 21
AP Used: 13
Nova Blast - The user creates a great fireball in its mouth, then fires it at its enemy. Hits one space. May cause a burn.
Attack Power: 27
AP Used: 14
Nume-Sludge - The user throws a pile of pink sludge at the foe. Hits one space once.
Attack Power: 20
AP Used: 10
Omni Typhoon - The user creates a divine tornado that picks of the enemies and sends them flying into the light. Hits all three spaces one time.
Attack Power: 25
AP Used: 14
Ookami Roar - An epic guitar riff is played, sending a jolt of electricity towards an enemy in one space. Hits once. May cause paralysis.
Attack Power: 48
AP Used: 25
Panzer Knuckle - The user sets its large claws ablaze, then punches at the foe. Hits one space, and has a chance to hit twice. May cause a burn.
Attack Power: 24
AP Used: 14
Pawn Spear - The user throws a sharp, pointed spear at the foe. Hits one space once.
Attack Power: 18
AP Used: 9
Pecking Attack - Pecks quickly at its enemies. Hits one space, but has a chance to hit three times.
Attack Power: 14
AP Used: 9
Pepper Breath - Releases a fiery blast from its mouth. Hits one space, and has a chance to hit three times. May cause a burn.
Attack Power: 14
AP Used: 9
Petit Punch - Strikes the enemy with its front paws. Hits one space, and has a chance to hit twice.
Attack Power: 15
AP Used: 9
Pinecone - An attack that involves shooting a pinecone projectile at its enemies in one zone. Hits once, and has a chance to hit two times.
Attack Power: 7
AP Used: 3
Piripiri Spark - Emits a small electric charge from its tail. Hits one space once. May paralyze.
Attack Power: 5
AP Used: 3
Plant Shock - The user showers the foe in a wave of leaves. Hits all three spaces one time.
Attack Power: 15
AP Used: 9
Point-Blank - A devastating blast at the closest range possible. Hits one space once, may cause instant death.
Attack Power: 48
AP Used: 35
Poison Bubbles - Spits toxic bubbles from its mouth. Hits two zones once. May cause poison.
Attack Power: 7
AP Used: 3
Poisonous Spines - Fires thorns towards an opponent to two zones, hits once.
Attack Power: 9
AP Used: 4
Poison Mucus - The use spits a strange smelly liquid at its foes. Hits two spaces one time. May cause poison.
Attack Power: 35
AP Used: 19
Poison Spikes - The user shoots poisonous spikes at it's enemy. Hits one space, and has a chance to hit three times. May cause poison.
Attack Power: 7
AP Used: 4
Pop Attack - Tackles the foe. Hits one zone once.
Attack Power: 6
AP Used: 3
Power Guillotine - Slices enemies with his powerful pincers. Hits one space, and has a chance to hit three times.
Attack Power: 22
AP Used: 16
Power Lifting - The user flips it's enemies high into the air and they come crashing down. Hits two spaces one time.
Attack Power: 26
AP Used: 14
Power Metal - The user shoots metal spheres at hits foes. Hits all three spaces, and has a chance to hit twice.
Attack Power: 22
AP Used: 15
Power Paw - The user's paws become engulfed in blue flames as they attack the enemy. Hits one zone once.
Attack Power: 18
AP Used: 9
Puppy Howling - Produces a high-pitched cry that can paralyze the opponent. Hits all three spaces once.
Attack Power: 12
AP Used: 8
Pummel Peck - The user shoots ChibiKiwimon bullets at the foe. Hits one space and has a chance to hit three times.
Attack Power: 24
AP Used: 13
Purple Ember - The user spits out a tiny purple flame towards the foe. Hits one space one time, may cause a burn.
Attack Power: 6
AP Used: 3
Pyro Bolts - Three flaming bullets fly across the field. Hit three spaces once. May cause a burn.
Attack Power: 42
AP Used: 24
Pyro Discharge - The user shoots purple flames at the enemy from it's flamethrower tail. Hits two spaces one time. May cause a burn.
Attack Power: 42
AP Used: 24
Pyro Sphere - The user spits a concentrated blast of fire from his mouth. Hits one space once. May cause a burn.
Attack Power: 16
AP Used: 10
Rainbow Spit - Spit a mysterious looking foam at the foe. Hits two zones one time.
Attack Power: 7
AP Used: 4
Random Roll - Flips into a ball and hops into the air to whip the opponent with antennae. Hits two spaces one time.
Attack Power: 14
AP Used: 8
Rapid Punch - The user continuously punches the foe. Hits two spaces and has a chance to hit three times.
Attack Power: 11
AP Used: 7
Retribark - The user barks a very high pitched bark. Hits all three spaces once. May cause confusion.
Attack Power: 12
AP Used: 8
Ribcage Rockets - The user fires twin rockets out of his ribcage which explode with a strange green flame. Hits two spaces one time. May cause a burn.
Attack Power: 15
AP Used: 9
Rock Breaker - The user uses his tough foreclaws to destroy rocks. Hits two spaces and has a chance to hit twice.
Attack Power: 14
AP Used: 9
Rock Fist - The user summons a number of heavy rocks, and then fires them at the foe. Hits two spaces, and has a chance to hit twice.
Attack Power: 13
AP Used: 8
Rock Punch - The user smashes his fist into a foe. Hits one space once.
Attack Power: 29
AP Used: 15
Rolling Black - Forms a ball of darkness and shoots it at one zone, and has a chance to hit twice.
Attack Power: 9
AP Used: 4
Rolling Upper - Jumps into the air, spinning and striking his opponent with his fist. Hits one space, and has a chance to hit three times.
Attack Power: 14
AP Used: 9
Ryu Fury - The user swings his guitar like a club, and beats down one enemy with it. There is a chance is will hit three times.
Attack Power: 45
AP Used: 23
Scissor Arm - Uses the sharp edges of his mandibles to cut through any material. Hits two spaces once.
Attack Power: 24
AP Used: 14
Scorching Roundhouse - The user kicks the enemy with great fiery speed, it hits all three spaces one time.
Attack Power: 24
AP Used: 15
Screamer - A sudden, ear-piercing screech. Damages all spaces once.
Attack Power: 44
AP Used: 25
Seed Shot - Fires solid nuts from its mouth with surprisingly accurate aim. This attack will always do at least the attack power for damage. Hits one space, one time.
Attack Power: 14
AP Used: 9
Serenade - A soothing song that relaxes all that hear it. Hits all spaces once, may cause sleep.
Attack Power: 42
AP Used: 22
Sharp Edge - Jumps up and slices at the enemy repeatedly while in mid-air. Hits one space, and has a chance to hit three times.
Attack Power: 13
AP Used: 8
Sharp Fang - The user bites down hard on the opponent with its sharp front teeth. Hits one space once.
Attack Power: 8
AP Used: 4
Shiny Tackle - The user gives off sparks while charging fast into the foe. Hits one space once. May paralyze.
Attack Power: 16
AP Used: 9
Shippo Binta - Hits the foe with its tail. Hits one space once.
Attack Power: 7
AP Used: 3
Shippo Swing - Swings around its tail to hit two zones, hits once.
Attack Power: 9
AP Used: 5
Shock Shout - Taunts the enemy by yelling out a high-pitched tone, hits one zone once. May cause confusion.
Attack Power: 8
AP Used: 4
Shocker - Sends out a miniature shock of electricity from deep inside its digital core. Hits two spaces once.
Attack Power: 6
AP Used: 3
Silence Hug - Squeezes the foe hard enough to suffocate them. Hits one space once. May stun.
Attack Power: 36
AP Used: 20
Silk Thread - Spits out a thick sharp-tipped thread from his mouth. Hits one space once. May poison.
Attack Power: 17
AP Used: 9
Skill Strike - The user hits the target with accuracy. This attack will always do at least 10 damage, if less than 10 is calculated, it does exactly 10. Hits one space one time.
Attack Power: 22
AP Used: 12
Slamming Attack - Rushes at the enemy and body slams it. Hits one space, one time.
Attack Power: 18
AP Used: 10
Slamming Attack 2 - The user crushes the enemies with his fists. Hits two spaces, and has a chance to hit twice.
Attack Power: 24
AP Used: 13
Slash - The user swipes at everything in range with sharp claws. Hits all three spaces one time.
Attack Power: 22
AP Used: 12
Slash Fin - Cuts off the enemies with its fins. Hits two spaces one time.
Attack Power: 16
AP Used: 9
Sledge Dash - Runs ahead and tackles the enemy. Hits one space once.
Attack Power: 18
AP Used: 9
Sledge Crusher - The user smashes one zone hard with its hammer tail. The other two spaces take half of the damage that the hit zone takes from the shockwave created. Hits one time.
Attack Power: 50
AP Used: 25
Smash - The user jumps up in the air and smashes down upon the foe. It's one space once.
Attack Power: 27
AP Used: 14
Smiley Slap - The user slaps the enemy in the face, smileing the whole time. Hits one space, and has a chance to hit three times.
Attack Power: 23
AP Used: 13
Smile Fang - The user nips at the enemy. Hits one space once.
Attack Power: 8
AP Used: 4
Snap - A quick strike with the user's jaws. Hits one space, and has a chance to hit twice.
Attack Power: 25
AP Used: 14
Solar Cutter - A powerful slash with a ruby-red blade. Hits one space once
Attack Power: 58
AP Used: 30
Soul Absorption - The user stabs the enemy with one of it's scythes. Hits one space once. 10% of the damage done will heal the user.
Attack Power: 15
AP Used: 9
Spark Fang - The user crunches down on the foe with its teeth, and then sends an electric charge through them.
Attack Power: 15
AP Used: 8
Spider Bite - The user bites the foe with its venomous teeth. Hits one space once. May cause poisoning.
Attack Power: 17
AP Used: 9
Spin Shellder - The user gets inside its shell and spins around the field, hitting all 3 spaces one time.
Attack Power: 26
AP Used: 14
Spinning Attack - The user gets inside of its shell then spin across the field. Hits all three spaces one time.
Attack Power: 23
AP Used: 13
Spinning Fight - The user latches onto the foe with its teeth, then spins around in circles to send it flying. Hits one space once. May cause confusion.
Attack Power: 27
AP Used: 14
Spiral Blow - The user releases a powerful vortex of wind from its mouth. Hits all three spaces one time.
Attack Power: 23
AP Used: 13
Spiral Twister - The user flaps its wings, creating green flames in front of it, then shoots it out in a spiraling flame. Hits one space once.
Attack Power: 17
AP Used: 9
Spirit Fire - Shoots a small blast of fire from its mouth. Hits all three spaces once. May cause a burn.
Attack Power: 11
AP Used: 7
Starlight - Blow up two zones with starlight energy. Hits once.
Attack Power: 6
AP Used: 3
Static Breath - The user fires a blast of static electricity from its mouth at the foe. It hits one space, and it may hit three times. May paralyze.
Attack Power: 40
AP Used: 25
Steel Razor - The user sweeps across the field with a giant sword. Hits two spaces once.
Attack Power: 42
AP Used: 22
Storm Strike - A large thunderbolt is hurled at one space. It hits once. May paralyze.
Attack Power: 38
AP Used: 20
Storm's Wake - A short tune is played on the guitar, sending jolts of electricity at two spaces. There is a chance it will hit twice, and it may cause paralysis.
Attack Power: 43
AP Used: 25
Strike Claw - The user slams his claw into the enemy. Hits one space once.
Attack Power: 27
AP Used: 14
Strike Fang - The metal plates upon the users head begin to burn red hot, engulfing it in flames. The user then rams itself into it's foes. Hits two spaces one time, may cause a burn.
Attack Power: 24
AP Used: 14
Striped Blaster - Throws a burst of electricity from his horn, hitting all three spaces one time. May paralyze.
Attack Power: 21
AP Used: 12
Summon - The user summons a giant ball of fire and ice that is shot at the enemy. Hits one space once. Can stun the opponent.
Attack Power: 18
AP Used: 12
Supernatural - The targeted is hit hard with a large object. What it is that hits you, is a mystery. Hits one space one time. May confuse.
Attack Power: 28
AP Used: 16
Supernova - A giant invisible object expands across the field, hitting the foes like a solid wall. Hits all three spaces one time.
Attack Power: 28
AP Used: 20
Supersonic - The user emits a sonic wave of sound, that not only damages the foes, but has a chance of stunning them. It hits all three spaces one time.
Attack Power: 33
AP Used: 16
Super Thunder Strike - The user shoots small charges of electricity from it's tail. Hits three spaces, and has a chance to hit twice.
Attack Power: 10
AP Used: 8
Surge - An attack much like Razburimon's shocker, however more powerful. Hits two spaces once. May paralyze.
Attack Power: 12
AP Used: 7
Swift Chop - The user chops the foe. Hits one space once.
Attack Power: 18
AP Used: 10
Swift Kick - A swift kick with the user's heel. Hits one space once.
Attack Power: 18
AP Used: 9
Swing Swing - The user swings his arms in big circles. Hits two spaces and has a chance to hit twice.
Attack Power: 13
AP Used: 8
Sword Dancer - The user spins his swords around in a dashing fashion. Hits two spaces, and has a chance to hit twice.
Attack Power: 24
AP Used: 14
Sword Rush - The user hits the foe with a quick thrust with a hooked blade. Hits one space, and has a chance to hit twice.
Attack Power: 44
AP Used: 21
Tail Blade - The user slashes with a bladed tail. Hits two spaces, and has a chance to hit twice.
Attack Power: 44
AP Used: 24
Tail Slap - Smack one zone with its tail. Hits once.
Attack Power: 15
AP Used: 8
Tail Slash - The user slashes its opponent with its razor-like tail. Hits all three spaces one time.
Attack Power: 34
AP Used: 18
Tail Smash - Attacks the foe with its tail. Hits one space once.
Attack Power: 16
AP Used: 8
Tail Strike - The user whips the opponent with its tail. Hits two spaces, and has a chance to hit twice.
Attack Power: 13
AP Used: 8
Tasoryuka - The user slashes at the foe with a flaming sword. Hits two spaces, and it's possible to hit twice. May cause a burn.
Attack Power: 35
AP Used: 18
Tear Shot - Concentrates power in its forehead antenna, then fires a ball of water at the opponent. Hits one space, and has a chance to hit twice.
Attack Power: 15
AP Used: 8
Tee Dia - The user fires great arrows of sunlight at the foes. Hits all three spaces, and has a chance to hit twice.
Attack Power: 22
AP Used: 14
Tekkoujin - Shoots an iron spear from its mouth at the foe. Hits one space one time.
Attack Power: 28
AP Used: 15
Tempest Rage - A violent storm rushes at the foes. It can hit two times, in two spaces.
Attack Power: 32
AP Used: 18
Thunder Blast - The user fires a huge bolt of lightning from the blade on his forehead at the foe. Hits one space one time. 1/3 of the damage is then done to every other digimon in the enemies party. May paralyze.
Attack Power: 23
AP Used: 15
Tiny Twister - Generates a tiny tornado by spinning its large ears like a propeller. Hits one space once. May cause confusion.
Attack Power: 17
AP Used: 10
Toy Flame - User spews a flame-shaped missile at the foe. Hits one space, and has a chance to hit twice.
Attack Power: 16
AP Used: 9
Trap Scissors - Entraps foe with his powerful pincers. Hits one space once. May stun.
Attack Power: 26
AP Used: 15
Tsumo - Throw Mahjong tiles at two zones. Hits once.
Attack Power: 8
AP Used: 4
Turbo Jet - The user charges at the enemy at an almost mach speed. Hits one space one time. May cause confusion.
Attack Power: 44
AP Used: 22
Twin Beam - Fires laser beams from the red optic circle on its chest. Hits two spaces once.
Attack Power: 25
AP Used: 14
Twin Scissors - The user crushes his opponents with his huge razor-sharp lobster claws. Hits two spaces, and has a chance to hit twice.
Attack Power: 22
AP Used: 13
Ultrasonic - The user lets out an ultrasonic roar, capable of confusing foes, and making machines malfunction. It hits all three spaces once. May cause confusion. Machine Digimon hit with this attack will take 10% more damage.
Attack Power: 42
AP Used: 23
Undead Fang - The user chomps on the foe with its sharp and sinister teeth, training some of its like. Hits one space one time. 5% of the damage done will heal the user.
Attack Power: 15
AP Used: 8
Vee Headbutt - Charges and headbutts the opponent with tremendous force. Hits one zone once. May cause confusion.
Attack Power: 18
AP Used: 10
Vee Laser - The user shoots a laser beam in the shape of an X from his chest at his enemies. Hits all three spaces one time.
Attack Power: 23
AP Used: 14
Victory Punch - Hits the foe with a strong punch. Hits one zone once.
Attack Power: 16
AP Used: 8
Violet Flare - The user hurls a ball of purple fire at the foe. Hits one space once. May cause a burn.
Attack Power: 18
AP Used: 10
Volcano Crusher - A fire-imbued punch to the ground that summons a pillar of magma. Hits one space once and does 20% damage to all other targets.
Attack Power: 52
AP Used: 26
Volcano Spear - The user stabs the foe with its big spike tail. Hits one space once. May cause a burn.
Attack Power: 28
AP Used: 14
Volley Kick - The user kicks the enemy from the air. Hits one space and has a chance to hit twice.
Attack Power: 13
AP Used: 8
Water Blast - Sprays blasts of water from its mouth at the enemy. Hits one space, and has a chance to hit twice.
Attack Power: 27
AP Used: 14
Water Cure - Shoots a small jet of water at the foe. Hits one space, and has a chance to hit twice.
Attack Power: 15
AP Used: 8
Water Pressure - Drills an enemy with a twisting blast of water. Hits one space once. May confuse.
Attack Power: 17
AP Used: 9
Weak Slap - Electric shocks hurls from its arm. Hits all three spaces, and has a chance to hit twice. My paralyze.
Attack Power: 30
AP Used: 18
Wheel Rush - The user rolls himself into the foe. Hits once space one time.
Attack Power: 28
AP Used: 15
Whirlwind of Fire - The user spins in circles, creating a large tornado of fire that the enemy is picked up in. It hits all three spaces one time, may cause a burn and confusion.
Attack Power: 34
AP Used: 18
Wild Escape Dash - The user runs from the enemy at high speeds, knocking the enemy over. Hits one space once.
Attack Power: 17
AP Used: 9
Wild Howling - The user lets out a high pitched bark, that hits all spaces one time. May cause confusion.
Attack Power: 12
AP Used: 8
Wind Cutter Sword - The user swoops down from the sky to stab through the foe with the horn on its head. Hits one space once.
Attack Power: 38
AP Used: 19
Wind Mane - The user blasts a shower of needles from its mane. Hits one space and has a chance to hit three times.
Attack Power: 23
AP Used: 13
Wing Eruption - The user launches fiery jets to leap into the air, and crash down on the foe. Hits one space once.
Attack Power: 50
AP Used: 27
Worm Wheel - The user does an aerial spin in the air. Hits two spaces, and has a chance to hit twice.
Attack Power: 13
AP Used: 9
Wrath - A combo move backed by powerful magic that can hit up to three times. Hits one space.
Attack Power: 12
AP Used: 8
Xiuhcoatl - The user fires a large blast at the enemy from her Xiuhcoatl cannon. Hits all three enemies one time. May cause instant death.
Attack Power: 46
AP Used: 26
Zekkoushou - Shines a beam of light from its earring at the foe. Hits one space once. May cause confusion.
Attack Power: 17
AP Used: 9