Post by DDC on Oct 26, 2013 1:46:25 GMT -3
The Skill Hall
Welcome to the Skill Hall. I am BanchoLeomon and I am here to assist you in reaching your full potential.
The Skill Hall is a place where you are able to train your Digimon to learn new skills and special moves. The only exception is In-Training Digimon, as they are not strong enough to endure the intense training required. And would have no use of my skills just yet.
What kind of moves can your Digimon learn exactly? Well, there are two kinds. First are the Natural Attacks that your Digimon would learn normally. In specific, this involves any attacks corresponding to your Digimon's current stage and all its previous evolutions. So if you had a WereGarurumon for example, he could learn WereGarurumon's attacks, and those from Garurumon, Gabumon and Tsunomon.
The second kind is Family Skills, which are solely based on the Digimon families or types. Such as Dragon, Aquan and Dark. Digimon that currently belong to a particular type may learn those moves if they meet the requirements. These attacks tend to be stronger than standard ones, and therefore are harder to learn. Keep in mind, though, that if your Digimon changes his type when he Digivolves, he will lose the skills from his previous evolution. So be cautious when deciding on a new skill to learn.
You may train here as many times as you want, as long as you can pay for using the equipment and my service as a trainer. All the fees for my services vary, depending on the training you wish to partake in. To make things easier, I also provide a free advising service in which I tell you how much it will cost for a session under your criteria, then you can decide if you want to try it out or not.
Success Table
Cost Table
Now I must warn you, there is always that chance of failure your Digimon has during the training... What? I can guarantee the quality of my service, but I cannot guarantee that my pupil will be able to get it right on the first try! Every Digimon is an individual, so there are some who will take to the training very well, and those who won't. Unfortunate, but that's how life is.
Also remember that you may only come here when you are not in a battle. Otherwise I'll be forced to kick you out of here for breaking that rule.
Oh, and don't forget to pick up a form to fill out, to start your training, and post it in a new topic.
Now for the current Family Skills I am able to teach:
Aerial:
Aquan:
Beast:
Dark:
Dragon:
Holy:
Machine:
Nature:
Welcome to the Skill Hall. I am BanchoLeomon and I am here to assist you in reaching your full potential.
The Skill Hall is a place where you are able to train your Digimon to learn new skills and special moves. The only exception is In-Training Digimon, as they are not strong enough to endure the intense training required. And would have no use of my skills just yet.
What kind of moves can your Digimon learn exactly? Well, there are two kinds. First are the Natural Attacks that your Digimon would learn normally. In specific, this involves any attacks corresponding to your Digimon's current stage and all its previous evolutions. So if you had a WereGarurumon for example, he could learn WereGarurumon's attacks, and those from Garurumon, Gabumon and Tsunomon.
The second kind is Family Skills, which are solely based on the Digimon families or types. Such as Dragon, Aquan and Dark. Digimon that currently belong to a particular type may learn those moves if they meet the requirements. These attacks tend to be stronger than standard ones, and therefore are harder to learn. Keep in mind, though, that if your Digimon changes his type when he Digivolves, he will lose the skills from his previous evolution. So be cautious when deciding on a new skill to learn.
You may train here as many times as you want, as long as you can pay for using the equipment and my service as a trainer. All the fees for my services vary, depending on the training you wish to partake in. To make things easier, I also provide a free advising service in which I tell you how much it will cost for a session under your criteria, then you can decide if you want to try it out or not.
Success Table
Type of Attacks | 1st Attempt | 2nd Attempt | 3rd Attempt |
Standard Attacks | 1/3 | 1/2 | 1/1 |
Status Inflicting Attacks | 1/4 | 1/3 | 1/2 |
Support Attacks | 1/4 | 1/4 | 1/3 |
Family Skills | 1/5 | 1/4 | 1/3 |
Cost Table
Stages | Rookie | Champion | Ultimate | Mega | SuperMega |
Costs | 120 Bits | 300 Bits | 480 Bits | 660 Bits | 840 Bits |
Now I must warn you, there is always that chance of failure your Digimon has during the training... What? I can guarantee the quality of my service, but I cannot guarantee that my pupil will be able to get it right on the first try! Every Digimon is an individual, so there are some who will take to the training very well, and those who won't. Unfortunate, but that's how life is.
Also remember that you may only come here when you are not in a battle. Otherwise I'll be forced to kick you out of here for breaking that rule.
Oh, and don't forget to pick up a form to fill out, to start your training, and post it in a new topic.
[b]Skill Hall Form[/b]
[b]Digimon To Train:[/b]
[b]Attack To Learn:[/b]
[b]Specie or Type the Attack Belongs to:[/b]
Now for the current Family Skills I am able to teach:
Aerial:
Wind Cutter - The user unleashes a strong burst of air capable of cutting through nearly anything. Hits one space twice, and cuts through half of the opponent's defense. However, the user receives recoil damage equivalent to half the points of defense that was ignored when he performed this move.
Attack Power: 30
AP Used: 18
Type: Aerial
Stage: Champion and above
Minimum Level: 27
Attack Power: 30
AP Used: 18
Type: Aerial
Stage: Champion and above
Minimum Level: 27
Aquan:
Water Drop - The user calls upon the power of water to heal its friends. Heals 60 health points to the whole team.
Attack Power: -
AP Used: 28
Type: Aquan
Stage: Champion and above
Minimum Level: 27
Attack Power: -
AP Used: 28
Type: Aquan
Stage: Champion and above
Minimum Level: 27
Beast:
Wild Blood - The user floods its system with hormones to increase its power. Raises its attack by 60%, at the cost of losing half of its current defense. Lasts until the end of the battle.
Attack Power: -
AP Used: 25
Type: Beast
Stage: Champion and above
Minimum Level: 27
Attack Power: -
AP Used: 25
Type: Beast
Stage: Champion and above
Minimum Level: 27
Dark:
AntiMalia - The user calls upon the dark arts to unleash a hex over his opponents. It removes any beneficial effects on a single Digimon. It also seals two moves of the user's choice for 3 turns. Hits one space.
Attack Power: -
AP Used: 28
Type: Dark
Stage: Champion and above
Minimum Level: 27
Attack Power: -
AP Used: 28
Type: Dark
Stage: Champion and above
Minimum Level: 27
Dragon:
Dragon's Scales - The user fortifies its scales to protect itself. Gives it immunity against burn status effects, and blocks 30 points of damage every time it receives a hit. Lasts until the end of the battle.
Attack Power
AP Used: 28
Type: Dragon
Stage: Champion and above
Minimum Level: 27
Attack Power
AP Used: 28
Type: Dragon
Stage: Champion and above
Minimum Level: 27
Holy:
Primary State - The user unites all powers of the holy light in its hand, and unleashes it all at once in the form of a steam by hitting the ground with force. It removes its own harmful status effects, and the opponent's beneficial status effects. Then adds protection against future status effects on itself for a whole turn as well. Hits one space.
Attack Power: -
AP Used: 23
Type: Holy
Stage: Champion and above
Minimum Level: 27
Attack Power: -
AP Used: 23
Type: Holy
Stage: Champion and above
Minimum Level: 27
Machine:
Machine Proliferation - The user creates two duplicates of itself through advanced technology. Each duplicate retains the same stats and skills of the original, but only have 30HP. The user can control these duplicates and still attack normally.
Attack Power: -
AP Used: 28
Type: Metal
Stage: Champion and above
Minimum Level: 27
Attack Power: -
AP Used: 28
Type: Metal
Stage: Champion and above
Minimum Level: 27
Nature:
Sleep Powder - The user releases a heavy concentration of pollen into the environment. Any Digimon on the field not of the Nature Type have a 1/3 chance of falling asleep, but only the foes will receive damage from this attack. Hits all spaces once.
Attack Power: 20
AP Used: 15
Type: Nature
Stage: Champion and above
Minimum Level: 27
Attack Power: 20
AP Used: 15
Type: Nature
Stage: Champion and above
Minimum Level: 27